New O'Reilly Radar Report: a Business Guide to Virtual Worlds
Virtual worlds, particularly Second Life, have generated much excitement -- and much skepticism. In Virtual Worlds: A Business Guide, the newest O'Reilly Radar report, Ben Lorica, Roger Magoulas, and the O'Reilly Radar team get past the hype (and the anti-hype), detail what is happening in Second Life and other virtual worlds, and lay out what businesses need to do to succeed in these worlds, now and in the future. It examines business opportunities, evaluates what has been successful and what hasn't, and what trends are starting to emerge. Those interested in the present will finds an in-depth study of Second Life; those interested in the future will be most interested in what we've learned about children's engagement in virtual worlds. Indeed, the most active users of virtual worlds aren't adults yet. Regardless of how Second Life ends up as a business, there are plenty of reasons to be bullish about virtual worlds as a business category. This report shows why and what to do about it.
See all the O'Reilly Radar reports.
tags: news from the future, release 2.0
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As I've yet to read a report on virtual worlds-based business that didn't contain factual errors, questionable observations, and potentially flawed conclusions (most likely a result of third-person perspectives - reference: Last Word on “Avatar-Based Marketing” ), I'd be happy to critique it.
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Big A [03.05.08 07:47 PM]
Looks like a good read, I wonder what O'Reilly has to say about http://www.citypixel.com, my favorite new virtual world on the web.