The Life of the Chinese Gold Farmer

In the upcoming issue of Release 2.0 (which we’ll discuss here in depth shortly), we extrapolate on Lawrence Lessig’s notion of “code is law” in many different ways, and Radar’s Brady Forrest has a piece on how laws play out in games. One of the topics Brady discusses in the piece is the gold-farm business, in which folks who need the work get paid to level up characters quickly for players who can afford it. In next Sunday’s New York Times Magazine, Julian Dibbell has a fascinating article on the lives of Chinese gold farmers, which you can read here. And, since it’s now Wednesday and not Sunday, you can (a) read it before everyone else and seem smart, and (b) get yourself an extra 20 minutes on Sunday morning to scour the “Styles” section.