In this O'Reilly Radar Podcast: Dr. Gilad Rosner talks about data privacy, and Alasdair Allan chats about the broken IoT.
In this podcast episode, I catch up with Dr. Gilad Rosner, a visiting researcher at the Horizon Digital Economy Research Institute in England. Rosner focuses on privacy, digital identity, and public policy, and is launching an Internet of Things Privacy Forum. We talk about personal data privacy in the age of the Internet of Things (IoT), privacy as a social characteristic, an emerging design ethos for technologists, and whether or not we actually own our personal data. Rosner characterizes personal data privacy as a social construct and addresses the notion that privacy is dead:
“Firstly, it’s important to recognize the idea that privacy is not a regime to control information. Privacy is a much larger concept than that. Regimes to control information are ways that we as a society preserve privacy, but privacy itself emerges from social needs and from individual human needs. The idea that privacy is dead comes from the vulnerability that people are feeling because they can see that it’s very difficult to maintain walls between their informational spheres, but that doesn’t mean that there aren’t countercurrents to that, and it doesn’t mean that there aren’t ways, as we go forward, to improve privacy preservation in the electronic spaces that we continue to move into.”
As we move more and more into these electronic spaces and the Internet of Things becomes democratized, our notions of privacy are shifting on a cultural level beyond anything we’ve experienced as a society before. Read more…
Martin Charlier on design teams, responsibility, and service.
Industrial designers and interaction designers are joining forces to create the best services for Internet of Things (IoT). I sat down with Martin Charlier, a design strategist with a unique distinction of having both interaction and industrial design experience to talk about how the IoT is changing the design landscape, including team dynamics, responsible design, and value-driven design. Charlier is the co-author of the forthcoming Designing Connected Products and a contributor to Designing for Emerging Technologies. For a free download of sample chapters from Designing Connected Products click here.
Charlier discusses the key ingredients for teams working on a product together and how to achieve a unified vision:
“I think every field needs to know a little bit about others, just a basic understanding of the other side. In some of the most interesting projects I’ve seen, the team was made up of somebody with an industrial design background, somebody doing more technology and somebody doing more interaction and user experience.
“The key, though, to some of the projects I’ve seen was that they started to work together as one team before splitting up into their respective domain areas so that there was a joined vision. I think that’s the most important thing: to come up with a joined vision. I think that’s where interaction design and industrial design, for example, need to think of either sides of the coin.”
David Rose on the IoT’s impact on our relationship with technology.
I recently sat down with David Rose, entrepreneur, instructor, and researcher at MIT Media Lab, and author of Enchanted Objects. Rose refers to everyday objects with embedded sensors and cloud connectivity as “enchanted objects.” These objects tap into one of our basic desires, which Rose identifies as omniscience, telepathy, safekeeping, immortality, teleportation, expression. (He created a poster identifying some of the Internet of Things (IoT) devices organized by the human desire each addresses.) While there is plenty of experimentation taking place in this space, the products that will thrive will add value to our lives by tapping into one or more of these desires.
When looking at technology and its implications, Rose starts by focusing on user needs. Read more…
O'Reilly's Solid Conference, on IoT and the intersection between real and virtual, will return to San Francisco on June 23-25, 2015.
Last May, we engaged in something of an experiment when Joi Ito and I presented Solid, our conference about the intersection between software and the physical world. We drew the program as widely as possible and invited demos from a broad group of large and small companies, academic researchers, and artists. The crowd that came — more than 1,400 people — was similarly broad: a new interdisciplinary community that’s equally comfortable in the real and virtual worlds started to, well, solidify.
I’m delighted to announce that Solid is returning. The next Solid will take place on June 23-25, 2015, at Fort Mason in San Francisco. It’ll be bigger, with more space and a program spread across three days instead of two, but we’re taking care to maintain and nourish the spirit of the original event. That begins with our call for proposals, which opens today. Some of our best presentations in May came from community members we hadn’t yet met who blew away our program committee with intriguing proposals. We’re committed to discovering new luminaries and giving them a chance to speak to the community. If you’re working on interesting things, I hope you’ll submit a proposal.
We’re expecting a full house at this year’s event, so we’ve opened up ticket reservations today as well — you can reserve your ticket here, and we’ll hold your spot for seven days once registration opens early next year. Read more…
Claire Rowland on interoperability, networks, and latency.
The Internet of Things (IoT) is challenging designers to rethink their craft. I recently sat down with Claire Rowland, independent designer and author of the forthcoming book Designing Connected Products to talk about the changing design landscape.
During our interview, Rowland brought up three points that resonated with me.
Interoperability and the Internet of Things
This is an IoT issue that affects everyone — engineers, designers, and consumers alike. Rowland recalled a fitting quote she’d once heard to describe the standards landscape: “Standards are like toothbrushes, everyone knows you need one, but nobody wants to use anybody else’s.”
Designers, like everyone else involved with the Internet of Things, will need equal amounts of patience and agility as the standards issue works itself out. Read more…
Even if you are familiar with embedded device and networking tech, you might not have considered the way it shapes UX.
Editor’s note: this is an excerpt from our forthcoming book Designing Connected Products; it is part of a free curated collection of chapters from the O’Reilly Design library — download a free copy of the Experience Design ebook here.
Designing for IoT comes with a bunch of challenges that will be new to designers accustomed to pure digital services. How tricky these challenges prove will depend on:
- The maturity of the technology you’re working with
- The context of use or expectations your users have of the system
- The complexity of your service (e.g. how many devices the user has to interact with).
Below is a summary of the key differences between UX for IoT and UX for digital services. Some of these are a direct result of the technology of embedded devices and networking. But even if you are already familiar with embedded device and networking technology, you might not have considered the way it shapes the UX. Read more…