More than reaction or direction, critique is the key to understanding the impact of design decisions. Read more...
The O'Reilly Radar Podcast: Pilgrim Beart on the scale, challenges, and opportunities of the IoT.
Subscribe to the O’Reilly Radar Podcast to track the technologies and people that will shape our world in the years to come.
In this week’s Radar Podcast, O’Reilly’s Mary Treseler chatted with Pilgrim Beart about co-founding his company, AlertMe, and about why the scale of the Internet of Things creates as many challenges as it does opportunities. He also talked about the “gnarly problems” emerging from consumer wants and behaviors.
A look at the interdisciplinary learning paths you'll find at Solid.
Save 25% on registration for Solid with code SLD25. Solid is our conference on the convergence of software and hardware, and the Internet of Things.
Flipping through the schedule for our Solid conference, you might wonder why we offer talks on synthetic biology in the same program that includes sessions on smart factories and how to ship goods within supply chains. The answer is that Solid is about a nascent movement — new hardware — that draws on a lot of different areas of expertise. It’s about access and the idea that physical things are becoming easier for anyone to create and engineer. Understanding hardware and the Internet of Things, then, is critical for every technologist and every company.
Solid’s program has emphasized interdisciplinary learning from the beginning; we’ve seen that a smart, accessible, connected world will need contributions from a lot of different backgrounds: designers, electrical engineers, software developers, executives, investors, entrepreneurs, researchers, and artists.
The keynotes that we’ve lined up will provide an overview, and a sense of how widely impactful this idea is; they touch on design, manufacturing, urban futures, synthetic biology, government, innovation, and techno-archaeology (a topic we’ve explored in the Solid Podcast). And they’ll wrap up with a thought-provoking talk — with a demo — on how we experience flavor.
I’ve drawn up a handful of paths that you might consider taking as you go through Solid next week. None of these is a comprehensive program, but they’ll serve as jumping-off points for different members of the new hardware community. Read more…
It's important for designers to see emerging standards and understand how one experience affects expectations for the next.
Download a free copy of “The New Design Fundamentals” ebook, a curated collection of chapters from our Design library. Note: this post is an excerpt from “Designing Social Interfaces,” by Christian Crumlish and Erin Malone, which is included in the curated collection.With the growing expectation of seamless experiences, it is important for designers to see the emerging standards and to understand how one experience of a site and its interactions affects expectations for the next site. By working with standard and emerging best practices, principles, and interaction patterns, the designer takes some of the burden of understanding how the application works off the user, who then can focus on the unique properties of the social experience she is building.
To start, we do define these three things differently. They live along a continuum, from prescriptive (rules you should follow) to assumptions (a basic generalization that is accepted as true) to process (ways to approach thinking about these concepts).
Principle: A basic truth, law, or assumption
Principles are basic assumptions that have been accepted as true. In interaction design, they can lend guidance for how to approach a design problem, and have been shown to be generally true with respect to a known user experience problem or a set of accepted truths.
For example: be learnable — create systems that are easily learned and provide cues for users to predict how things work from one area to another.
Principles don’t prescribe the solution, though, like an interaction pattern does; instead, they support the rationale behind an interaction design pattern or set of best practices. Read more…
The conference will take place January 20-22, 2016, in San Francisco, and we want to hear from you.
Submit a proposal to speak at The O’Reilly Design Conference: Design the Future, our new design conference looking at the convergence of design, programming, and business.
Last year, I had a conversation with Tim O’Reilly about the emergence of design in unexpected places — in the data community, in the programming community, and in the business community. Design has become increasingly important as technology and bandwidth become commoditized. Our conversation initiated what would become a new program for us here at O’Reilly, and our relatively recent focus on design has reached a milestone: I’m thrilled to announce the first O’Reilly Design Conference: Design the Future, coming to San Francisco in January 2016. Read more…
As developers and designers converge, we're seeing an increased focus on the user's perspective.
Editor’s note: The O’Reilly Velocity Conference in Santa Clara was held last week. The event explored the essential trends driving web operations and performance forward. In the post that follows, Mark Zeman digs into recent changes he’s observed in one aspect of Velocity: the role, language, and metrics surrounding user experience.
I’ve attended four O’Reilly Velocity conferences over the last year, and I was struck by a notable shift in the conversations at Velocity in Santa Clara, Calif. Many speakers and attendees have started to change their language and describe the experience of their websites and apps from the user’s perspective.
The balance has shifted from just talking about how fast or reliable a particular system is to the overall experience a user has when they interact with and experience a product. Many people are now looking at themselves from the outside in and developing more empathy for their users. The words “user” and “user experience” were mentioned again and again by speakers.
Here are recent talks from Velocity and other events that highlight this shift to UX concerns. Read more…