Josh Clark and Tim O’Reilly on designing beyond screens, and beyond a single device.
As the Internet is increasingly embedded into our physical world, it’s important to start designing for physical and intentional interactions with interfaces to supplement the passive, data-gathering interactions — designing smart devices that service us in the background, but upon which we also can exert our will.
In this episode, Josh Clark (in an interview) and Tim O’Reilly (in a keynote) both address the importance of designing for contextual awareness and physical interaction. Clark stresses that we’re not facing a challenge of technology, but a challenge of imagination. O’Reilly argues that we’re not paying enough attention to the aspects of people and time in designing the Internet of Things, and that the entire system in which we operate is the user interface — as we design this new world, we must think about user needs first.
What “design beyond the screen” means for the industrial Internet.
Design beyond the screen is a much broader and more transformative concept than just that, though: it encompasses changes in the relationships between humans and machines and between machines and other machines. Good design beyond the screen makes interaction more fluid and elevates both people and machines to do their best work. The impact of good design beyond the screen could be huge, and could extend well beyond consumer electronics into heavy industry and infrastructure. Read more…
Physical and biological design are about to get much more digital, says Autodesk’s CTO.
One of the core ideas behind our Solid Conference is that software can replace physical complexity, and that it’s getting easier for it to do so because the relationship between the physical and virtual worlds is becoming more fluid. Input tools like 3D scanners and computer vision software, and output tools like CNC machines and 3D printers are essentially translators between digital and physical. They make it possible to extract information from physical objects, compute on it, transform it, combine it with other data, and then “rematerialize” it.
I recently spoke with Autodesk CTO Jeff Kowalski about this convergence between physical and digital, and its impact on design. In his view, computers are about to go from mere drafting tables to full partners in the design process. They’ll automate the tedious cycle of trial and error, and leave designers to guide aesthetics and experience. “Decades ago, someone came up with the term ‘computer-aided design,’ but what we’ve had up to now is really computer-aided documentation,” he says. “Design has been accomplished solely in the head of the designer, and then the computer is used to document the outcome.” Read more…
D3 doesn’t stand for data-design dictator
Designers and developers making data visualizations on the web are buzzing about d3.js. But why? Read more…
There's good reason to believe nature has clues about how to do a good job — can it also help with web designs?
A couple of years ago, I visited the World Science Festival in New York and saw Festo’s robotic bird. It was amazing. I’ve seen things that looked more or less like a bird, and that flew, but clearly weren’t flying like a bird. An airplane has a body, has wings, and flies, but you wouldn’t mistake it for a bird. This was different: it looked like a giant seagull, with head and tail movements that were clearly modelled on a living bird’s.
Since then, Festo has built a robotic kangaroo; based on work they started in 2010, they have a robotic elephant’s trunk that learns, a robotic jellyfish, and no doubt many other animals that I haven’t yet seen.
Design is about communication and respect as much as function.
For more than a century, design has been determined by its applications to the physical world. As architect Louis Sullivan expressed in an 1896 essay, “The Tall Office Building Artistically Considered“:
“It is the pervading law of all things organic and inorganic, of all things physical and metaphysical, of all things human and all things superhuman, of all true manifestations of the head, of the heart, of the soul, that the life is recognizable in its expression, that form ever follows function. This is the law.“
But Paola Antonelli, senior curator of Architecture and Design at the Museum of Modern Art in New York, thinks that’s a law best consigned to the dustbin of history; she gets exasperated when design is presented as the subservient handmaiden of utility.
“There shouldn’t be any differentiation between form and function,” she maintained in a recent interview. “The idea that form must follow function, that’s out the window; it’s a tired cliché. A good object, a well-designed object, is encompassing. It is unified, the material embodiment of a strong idea.” Read more…