Free identity management can transform the way students and scholars read online.
Storytelling is no longer passive entertainment. Alternate reality games are one new way publishers are engaging readers and turning them into participants.
Publishers have experimented with wikis and computer games to create successful collaborative projects. We explore some lessons learned from recent projects, and describe a newly-launched game from The Guardian.
iRex releases the next version of its iLiad E-Reader, but a high price tag means widespread adoption is unlikely.