- Defining Mobile (Luke Wroblewski) — numbers on size, orientation, and # of thumbs across mobile users. 94% of the time, it’s in portrait mode.
- PwC Manufacturing Barometer: Robotics — Planned acquisition of robotics systems over the next two to three years was cited by a maximum of 58% -– with nearly one-third (31%) planning to acquire a moderate amount (25%) or many more robotics systems (only 6%). A larger number plan to acquire a limited number of robotics systems (27%). (via Robohub)
- Welcome to Business Town — delightful satire. Captain of Moonshots is my favourite.
- The Asshole Factory (Umair Haque) — The Great Enterprise of this age is the Asshole Industry. And that’s not just a tragedy. It is something approaching the moral equivalent of a crime. For it demolishes human potential in precisely the same way as locking up someone innocent, and throwing away the key.
A brief introduction to Swift optionals.
Swift is becoming the language of choice for more and more developers on iOS and OS X. It’s fast, simple, clean, and has a number of features that simply aren’t available to Objective-C programmers.
While it isn’t a hard requirement to do so, several projects are being ported from Objective-C to Swift — especially those in their early stages — in order to take advantage of the speed, power, and safety of Swift. One of those projects isn’t actually a software project — it’s the upcoming Swift edition of iOS Games Programming Cookbook. When we began updating the book for Swift, the first thing that we had to do was to rewrite all of the book’s code in the new language. However, a straight re-write from one language into another isn’t enough. Swift behaves differently than Objective-C in very important ways, and that means that your ported Swift code needs to be aware of how Swift does things.