Update on indie.vc — We’ve worked with the team at Cooley to create an investment instrument that has elements of both debt and equity. Debt in that we will not be purchasing equity initially, but, unlike debt, there is no maturity date, no collateralization of assets and no recourse if it’s never paid back. The equity element will only become a factor if the participating company chooses to raise a round of financing or sell out to an acquiring company. We don’t have a clever acronym or name for this instrument yet, but I’m sure we’ll come up with something great.
How Nathan Barley Came True (Guardian) — if you haven’t already seen Nathan Barley, you should. It’s by the guy who did Black Mirror, and it’s both awful and authentic and predictive and retro and … painfully accurate about the horrors of our Internet/New Media industry. (via BoingBoing)
Trust Engineers (Radio Lab) — Facebook has a created a laboratory of human behavior the likes of which we’ve never seen. We peek into the work of Arturo Bejar and a team of researchers who are tweaking our online experience, bit by bit, to try to make the world a better place. Radio show of goodness. (via Flowing Data)
DARPA’S Haptix Project — The goal of the HAPTIX program is to provide amputees with prosthetic limb systems that feel and function like natural limbs, and to develop next-generation sensorimotor interfaces to drive and receive rich sensory content from these limbs. Today it’s prosthetic limbs for amputees, but within five years it’ll be augmented ad-driven realities for virtual currency ambient social recommendations.
The Uncanny Valley of Speech Recognition (Zach Holman) — I’m reminded of driving up US-280 in 2003 or so with @raelity, a Kiwi and a South African trying every permutation of American accent from Kentucky to Yosemite Sam in order to get TellMe to stop giving us the weather for zipcode 10000. It didn’t recognise the swearing either. (Caution: features similarly strong language.)
TuPAQ: An Efficient Planner for Large-scale Predictive Analytic Queries (PDF) — an integrated PAQ [Predictive Analytic Queries] planning architecture that combines advanced model search techniques, bandit resource allocation via runtime algorithm introspection, and physical optimization via batching. The resulting system, TUPAQ, solves the PAQ planning problem with comparable accuracy to exhaustive strategies but an order of magnitude faster, and can scale to models trained on terabytes of data across hundreds of machines.
p2pvc — point-to-point video chat. In an 80×25 terminal window.
LittleBits Adds Functionality (MakeZine) — That next big idea might come from one of the latest bits in the littleBits catalog, the cloudBit. The piece enables wi-fi control of your circuit in various configurations — from the Internet to the bit, from the bit to the internet, or from bit to bit.
Big Data’s Big Ideas (Ben Lorica) — this is a lot of what’s on the O’Reilly radar at the moment. Excellent short summary, with links.
Rodney Brooks and Robotics (Boston Magazine) — [The robot] Baxter’s LCD eyes will look at the spot where it’s about to reach, making its movements, from a human perspective, more predictable. “If you want a machine to be able to interact with people,” Brooks says, “it better not do things that are surprising to people.”
FUZIX — new open source OS from Alan Cox. Runs on Z80s, mostly runs on 6502s, and in theory if it’s got 8 bits and banked RAM you can probably run Fuzix OS on it. (via Alan Cox)
Eye Catcher (We Make Money Not Art) — the most banal-looking wooden frame takes thus a life of its own as soon as you come near it. It quickly positions itself in front of you, spots your eyes and starts expressing ‘emotions’ based on your own. Eye Catcher uses the arm of an industrial robot, high power magnets, a hidden pinhole camera, ferrofluid and emotion recognition algorithms to explore novel interactive interfaces based on the mimicry and exchange of expressions.
FORTIS Exoskeleton (Lockheed Martin) — transfers loads through the exoskeleton to the ground in standing or kneeling positions and allows operators to use heavy tools as if they were weightless. (via CNN)
Homebrew Cray-1A – fascinating architecture, but also lovely hobby project to build the homebrew. The lack of Cray software archives horrifies the amateur historian in me, though. When I started building this, I thought “Oh, I’ll just swing by the ol’ Internet and find some groovy 70′s-era software to run on it.” It turns out I was wrong. One of the sad things about pre-internet machines (especially ones that were primarily purchased by 3-letter Government agencies) is that practically no software exists for them. After searching the internet exhaustively, I contacted the Computer History Musuem and they didn’t have any either. They also informed me that apparently SGI destroyed Cray’s old software archives before spinning them off again in the late 90′s.
How Do Committees Invent? — 1968 paper that gave us organizations which design systems […] produce designs which are copies of the communication structures of these organizations. That was the 1968 version of the modern “your website’s sitemap is your org chart”.
Oolite — open-source clone of Elite, the classic space trading game from the 80s.
Who Owns the Robots Rules The World (PDF) — interesting finding: As companies substitute machines and computers for human activity, workers need to own part of the capital stock that substitutes for them to benefit from these new “robot” technologies. Workers could own shares of the firm, hold stock options, or be paid in part from the profits. Without ownership stakes, workers will become serfs working on behalf of the robots’ overlords. Governments could tax the wealthy capital owners and redistribute income to workers, but that is not the direction societies are moving in. Workers need to own capital rather than rely on government income redistribution policies. (via Robotenomics)
Schrodinger’s Cat Video and the Death of Clear-Text (Morgan Marquis-Boire) — report, based on leaked information, about use of network injection appliances targeted unencrypted pages from major providers. Compromising a target becomes as simple as waiting for the user to view unencrypted content on the Internet.
Meet the People Making New Games for Old Hardware — “We’re all fighting for the same goal,” Cobb says. “There’s something artistic, and disciplined, about creating games for machines with limited hardware. You can’t pass off bloat as content, and you can’t drop in a licensed album in place of a hand-crafted digital soundtrack. To make something great you have to work hard, and straight from the heart. That’s what a lot of gamers still wish to see. And we’re happy to provide it for them.”
DeepFace: Closing the Gap to Human-Level Performance in Face Verification — Facebook research into using deep neural networks for face recognition. Our method reaches an accuracy of 97.25% on the Labeled Faces in the Wild (LFW) dataset, reducing the error of the current state of the art by more than 25%, closely approaching human-level performance. “The best minds of my generation are thinking about how to make people click ads.” —Jeff Hammerbacher.
Helsinki Does Uber for Buses — Helsinki’s Kutsuplus lets you select your pick-up and drop-off locations and times, using a phone app, and then sends out a bus to take you exactly where you need to go.
The growing role of software architects: “Architecture has become much more interesting now because it’s become more encompassing," says Neal Ford, software architect and meme wrangler at ThoughtWorks.