- Chromebooks and Arduino — two great edtech tastes that taste great together.
- 3rd Person Driving (IEEE) — A Taiwan company called SPTek has figured out a way to use an array of cameras to generate a 3-D “Around View Monitor” that can show you multiple different views of the outside of your car. Use a top-down view for tight parking spaces, a front view looking backward for highway lane changes, or a see-through rear view for pulling out into traffic. It’s not a video game; it’s the next step in safety.
- Lessons Learned in Software Development — omg every word of this.
- Cross-Platform Debugger for Go — take the source code of a target program, insert debugging code between every line, then compile and run that instead. The result is a fully-functional debugger that is extremely portable. In fact, thanks to gopherjs, you can run it right here in your browser!
"software engineering" entries
Pragmatism now rules in team structure, technology, engineering practices, and operational innovation.
Ancient history in computer science (2004) provides a gem about the personas that Microsoft envisioned as users of the development environment Visual Studio. They developed three:
- Mort, the opportunistic developer, likes to create quick-working solutions for immediate problems. He focuses on productivity and learns as needed.
- Elvis, the pragmatic programmer, likes to create long-lasting solutions addressing the problem domain, and learning while working on the solution.
- Einstein, the paranoid programmer, likes to create the most efficient solution to a given problem and typically learns in advance before working on the solution.
These designations received a lot of negative press, particularly around the Mort persona, but I want to focus on Einstein and Elvis.
Formerly, software architects exemplified the Einstein persona: isolated from day-to-day development details, focused on building abstractions and frameworks. The isolation is so common that it spawned its own “Ivory Tower Architect” derogatory phrase. But the realities of building systems that scale as fast as the business does invalidates that approach. Now, Elvis, the pragmatic developer, has ascended to architect while simultaneously descending from the Ivory Tower. Modern architects don’t have the luxury of isolation from the gritty realities of software development today. Pragmatism now rules in team structure, technology, engineering practices, and operational innovation because:
Becoming more familiar with mathematics will help cross pollinate ideas between mathematics and software engineering.
Editor’s note: Alice Zheng will be part of the team teaching Large-scale Machine Learning Day at Strata + Hadoop World in San Jose. Visit the Strata + Hadoop World website for more information on the program.
During my first year in graduate school, I had an epiphany about mathematics that changed my whole perspective about the field. I had chosen to study machine learning, a cross-disciplinary research area that combines elements of computer science, statistics, and numerous subfields of mathematics, such as optimization and linear algebra. It was a lot to take in, and all of us first-year students were struggling to absorb the deluge of new concepts.
One night, I was sitting in the office trying to grok linear algebra. A wonderfully lucid textbook served as my guide: Introduction to Linear Algebra, written by Gilbert Strang. But I just wasn’t getting it. I was looking at various definitions — eigen decomposition, Jordan canonical forms, matrix inversions, etc. — and I thought, “Why?” Why does everything look so weird? Why is the inverse defined this way? Come to think of it, why are any of the matrix operations defined the way they are?
While staring at a hopeless wall of symbols, a flash of lightning went off in my mind. I had an insight: math is a design. Prior to that moment, I had approached mathematics as if it were universal truth: transcendent in its perfection, almost unknowable by mere mortals. But on that night, I realized that mathematics is a human-constructed tool. Math is designed, just like software programs are designed, and using many of the same design principles. These principles may not be apparent, but they are comprehensible. In that moment, mathematics went from being unknowable to reasonable. Read more…