- If Kids Are Awake, They’re Probably Online (NYTimes) — kids aged 8-18 spend, on average, 10 hours/day using smart phone, computer, television, or some other electronic device. (via Hamish MacEwan)
Brazil’s WIPO Proposal on Patent Limitations and Exceptions — well-argued proposal for balanced IP law.
16.Our experience also illustrates how difficult it is to effectively make use of compulsory licenses. Our pharmaceutical industry took almost two years to develop and produce the licensed patent, because, unfortunately the patent, as granted in Brazil and in other countries, was not sufficiently revealed to allow its production as promptly as desired.
17.We reserve the right to come back to the discussion of this problem in other documents concerning to what extent the disclosure of patents is preserving (or not) the essentials of the patent system. The question we now pose ourselves is: considering the checks and balances of the patent system, what is the value of a patent if a third party cannot use it when it falls into the public domain or, exceptionally, when its compulsory licensing is deemed necessary?
- OpenStreetMaps the Default in Haiti — rescue workers are loading OSM street maps onto GPS units to get street-level detail maps of Haiti. The team members are thrilled to have this resource you have created. I wish you could see their faces ‘light up’ when I take their GPS unit and tell them that I’m going to give them street level detail maps. (via Simon Willison)
- We-to-Me Participation (Nina Simon) — useful mental framework for thinking about social software and online experiences, both from the point of view of a cultural institution and for any online activity. Stage one provides people with access to the content that they seek. Stage two provides an opportunity for inquiry and for visitors to take action and ask questions. Stage three lets people see where their interests and actions fit in the wider community of visitors to the institution. Stage four helps visitors connect with particular people—staff members and other visitors—who share their content and activity interests. Stage five makes the entire institution feel like a social place, full of potentially interesting, challenging, enriching encounters with other people.