User-Centered Design with Travis Lowdermilk
Travis Lowdermilk (@tlowdermilk) is a software developer who recently joined Microsoft as UX Designer for Visual Studio. He hosts the Windows Developer Show and advocates for User-Centered Design (UCD). Travis is the author of User-Centered Design: A Developer’s Guide to Building User-Friendly Applications.
Key points from the full video interview include:
- What is User-Centered Design and why is it important? [Discussed at the 0.16 mark.]
- How does UCD relate to HCI and UX? [Discussed at the 1.56 mark.]
- UX helps developers create engaging apps. [Discussed at the 4.34 mark.]
- Ask questions, observe users, and modify your apps based on what you see and hear. [Discussed at the 07.13 mark.]
- UCD applies to large and small companies alike. [Discussed at the 9.54 mark.]
- Users don’t always know what they want. [Discussed at the 13.37 mark.]
- Engage users even if it’s just a few. [Discussed at the 18.23 mark.]
You can watch the entire interview in the following video:
Author Tony Parisi on learning WebGL and how it's changing interactive graphics.
WebGL allows developers to display hardware-accelerated interactive 3D graphics in the browser without installing additional software — READ: no plug-ins needed. It’s currently supported by most of the major browsers (Chrome, Safari, and Firefox). Though it’s not clear when or if Microsoft will support WebGL, the applications created with WebGL are impressive. Ellie Goulding’s Lights illustrates its power.
Tony Parisi (@auradeluxe), author of WebGL: Up and Running, sat down with me recently to discuss how WebGL is changing the way 3D is developed and displayed on the web. While Flash has long been the dominant tool for developers creating animations, WebGL looks promising. My own take is that if the libraries for WebGL continue to mature I believe WebGL will succeed at becoming the preferred tool of choice for developers.
During our interview Parisi elaborated on the state of WebGL, why he thinks it will succeed and where he sees WebGL being used next. Highlights from our discussion include: Read more…