"design" entries

Experience design is shaping our future

Design is transforming the way things are to the way they ought to be.

O'Reilly's design exploration is targeting experience design, the Internet of Things and design, and the interplay between design and businessDesign aligns humans and technology, it aligns business and engineering, it aligns digital and physical, and it aligns business needs and user needs. Here at O’Reilly, we’re fascinated by the design space, and we’re launching several initiatives focused on the experience design community.

Design is both the disruptor and being disrupted. It’s disrupting markets, organizations, and relationships, and forcing us to rethink how we live. The discipline of design is also experiencing tremendous growth and change, largely influenced by economic and technology factors. No longer an afterthought, design is now an essential part of a product, and it may even be the most important part of a product’s value. Read more…

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Four short links: 28 October 2014

Four short links: 28 October 2014

Continuous Delivery, UX Resources, Large-Screen Cellphone Design, and Scalable Sockets

  1. Build Quality Inan e-book collection of Continuous Delivery and DevOps experience reports from the wild. Work in progress, and a collection of accumulated experience in the new software engineering practices can’t be a bad thing.
  2. UX Directory — collection of awesome UX resources.
  3. Designing for Large-Screen Cellphones (Luke Wroblewski) — 
In his analysis of 1,333 observations of smartphones in use, Steven Hoober found about 75% of people rely on their thumb and 49% rely on a one-handed grip to get things done on their phones. On large screens (over four inches) those kinds of behaviors can stretch people’s thumbs well past their comfort zone as they try to reach controls positioned at the top of their device. Design advice to create interactions that don’t strain tendons or gray matter.
  4. fastsocket (Github) — a highly scalable socket and its underlying networking implementation of Linux kernel. With the straight linear scalability, Fastsocket can provide extremely good performance in multicore machines.
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Four short links: 21 October 2014

Four short links: 21 October 2014

Data Delusions, OS Robotics, Insecure Crypto, and Free Icons

  1. The Delusions of Big Data (IEEE) — When you have large amounts of data, your appetite for hypotheses tends to get even larger. And if it’s growing faster than the statistical strength of the data, then many of your inferences are likely to be false. They are likely to be white noise.
  2. ROSCON 2014 — slides and videos of talks from Chicago open source robotics conference.
  3. Making Sure Crypto Stays Insecure (PDF) — Daniel J. Bernstein talk: This talk is actually a thought experiment: how could an attacker manipulate the ecosystem for insecurity?
  4. Material Design Icons — Google’s CC-licensed (attribution, sharealike) collection of sweet, straightforward icons.
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Four short links: 16 October 2014

Four short links: 16 October 2014

Eye Catcher, Exoskeleton, Homebrew Cray, and Information Architecture

  1. Eye Catcher (We Make Money Not Art) — the most banal-looking wooden frame takes thus a life of its own as soon as you come near it. It quickly positions itself in front of you, spots your eyes and starts expressing ‘emotions’ based on your own. Eye Catcher uses the arm of an industrial robot, high power magnets, a hidden pinhole camera, ferrofluid and emotion recognition algorithms to explore novel interactive interfaces based on the mimicry and exchange of expressions.
  2. FORTIS Exoskeleton (Lockheed Martin) — transfers loads through the exoskeleton to the ground in standing or kneeling positions and allows operators to use heavy tools as if they were weightless. (via CNN)
  3. Homebrew Cray-1A – fascinating architecture, but also lovely hobby project to build the homebrew. The lack of Cray software archives horrifies the amateur historian in me, though. When I started building this, I thought “Oh, I’ll just swing by the ol’ Internet and find some groovy 70′s-era software to run on it.” It turns out I was wrong. One of the sad things about pre-internet machines (especially ones that were primarily purchased by 3-letter Government agencies) is that practically no software exists for them. After searching the internet exhaustively, I contacted the Computer History Musuem and they didn’t have any either. They also informed me that apparently SGI destroyed Cray’s old software archives before spinning them off again in the late 90′s.
  4. How Do Committees Invent? — 1968 paper that gave us organizations which design systems [...] produce designs which are copies of the communication structures of these organizations. That was the 1968 version of the modern “your website’s sitemap is your org chart”.
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Four short links: 15 October 2014

Four short links: 15 October 2014

Recognising Uncertainty, Responsive Screenshots, Rapid Prototyping, and SD Drones

  1. Guidance Note on Uncertainty (PDF) –expert advice to IPCC scientists on identifying, quantifying, and communicating uncertainty. Everyone deals with uncertainty, but none are quite so ruthless in their pursuit of honesty about it as scientists. (via Peter Gluckman)
  2. pageresResponsive website screenshots. (via infovore)
  3. SparkFun Rapid Prototyping Lab — with links to some other expert advice on creative spaces. Some very obvious software parallels, too. E.g., this from Adam Savage’s advice: The right tool for the job – Despite his oft-cited declaration that ‘every tool is a hammer,’ Adam can usually be relied on to geek-out about purpose-built tools. If you’re having trouble learning a new skill, check that you’re using the right tools. The right tool is the one that does the hard work for you. There’s no point in dropping big bucks on tools you’re almost certainly not going to use, but don’t be afraid to buy the cheap version of the snap-setter, or leather punch, or tamper bit before trying to jerry-rig something that will end up making your life harder.
  4. Dudes with Drones (The Atlantic) — ghastly title (“Bros with Bots”, “Bangers with Clangers”, and “Fratboys with Phat Toys” were presumably already taken), interesting article. San Diego is the Palo Alto of drones. Interesting to compare software startups with the hardware crews’ stance on the FAA. “We want them to regulate us,” Maloney says. “We want nothing more than a framework to allow us to continue to operate safely and legally.”
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Four short links: 8 October 2014

Four short links: 8 October 2014

Tracking Awareness, Simple GUIs, Service Design, and Pull-Based Development

  1. Floodwatcha Chrome extension that tracks the ads you see as you browse the internet. It offers tools to help you understand both the volume and the types of ads you’re being served during the course of normal browsing, with the goal of increasing awareness of how advertisers track your browsing behavior, build their version of your online identity, and target their ads to you as an individual.
  2. slfsrvcreate simple, cross-platform GUI applications, or wrap GUIs around command-line applications, using HTML/JS/CSS and your own browser.
  3. Service Design Toolkit downloads — posters and templates for workshops, posters, and exercises.
  4. Work Practices and Challenges in Pull-Based Development: The Integrator’s Perspective (PDF) — Our key findings are that integrators struggle to maintain the quality of their projects and have difficulties with prioritizing contributions that are to be merged. To which every open-source project maintainer says, “no shit Sherlock” and “thank god it’s not just me” simultaneously.
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Four short links: 3 October 2014

Four short links: 3 October 2014

Physical Web, USB Horrors, Microsoft Sway, and Startup Code

  1. The Physical Web — a discovery service for physical things. Interesting to see a Google angle: the list of available things might be huge, so it’ll be sorted, and ranking long lists of results is a Core Competency.
  2. Unfixable USB Attack Closer — researchers have released code implementing the omgdoom USB firmware attack. (Not its formal name) (Yet)
  3. Sway — looks to me like Microsoft have productised the Medium design sense.
  4. How 50+ Startups Manage Their Code — I’m a full stack voyeur. I like to look.
Comments: 2
Four short links: 1 October 2014

Four short links: 1 October 2014

Robot Learning, Internet Confidentiality, Bootstrap Material Design, and Bitcoin Adoption

  1. Robotics Has Too Many Dreamers, Needs More Practical People (IEEE) — Grishin said that while looking for business opportunities, he saw too may entrepreneurs proposing cool new robots and concepts but with no business cases to support them. The robotics industry, he added, needs more startups to fail to allow entrepreneurs to learn from past mistakes and come up with more enduring plans. A reminder that first to found rarely correlates to biggest exit.
  2. Fixing the Internet for Confidentiality and Security (Mark Shuttleworth) — Every society, even today’s modern Western society, is prone to abusive governance. We should fear our own darknesses more than we fear others. I like the frame of “confidentiality” vs “privacy”.
  3. Bootstrap Material Design — a material design theme for Bootstrap. Material design (Google’s new design metaphor/language for interactive UIs) is important, to mobile and web what HIG was to MacOS, and it specifically tackles the noisy surprises that are app and web interfaces today.
  4. Simon Wardley on BitcoinWhy I think US will adopt bitcoin … it is currently backed by $284m in venture capital, you’re going to get it whether you like it or not.
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Four short links: 26 September 2014

Four short links: 26 September 2014

Good Communities, AI Games, Design Process, and Web Server Library

  1. 15 Lessons from 15 Years of Blogging (Anil Dash) — If your comments are full of assholes, it’s your fault. Good communities don’t just happen by accident.
  2. Replicating DeepMind — open source attempt to build deep learning network that can play Atari games. (via RoboHub)
  3. ToyTalk — fantastic iterative design process for the product (see the heading “A Bit of Trickery”)
  4. h2oan optimized HTTP server implementation that can be used either as a standalone server or a library.
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Four short links: 23 September 2014

Four short links: 23 September 2014

Alibubble, Reactive Manifesto, Lovely Logs, and Learning Design

  1. Thoughts on the Alibaba BubbleAlibaba is an offering that encourages the kind of negative Wall Street behavior none of us really want to see happen again. (via Tim O’Reilly)
  2. Reactive ManifestoWe believe that a coherent approach to systems architecture is needed, and we believe that all necessary aspects are already recognised individually: we want systems that are Responsive, Resilient, Elastic and Message Driven. We call these Reactive Systems.
  3. The Log: What Every Software Engineer Should Know About Real-time Data’s Unifying Abstraction (LinkedIn) — You can reduce the problem of making multiple machines all do the same thing to the problem of implementing a distributed consistent log to feed these processes input. The purpose of the log here is to squeeze all the non-determinism out of the input stream to ensure that each replica processing this input stays in sync.
  4. Method of Actiona collection of tools, games and articles to help you learn design.
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