- Build Quality In — an e-book collection of Continuous Delivery and DevOps experience reports from the wild. Work in progress, and a collection of accumulated experience in the new software engineering practices can’t be a bad thing.
- UX Directory — collection of awesome UX resources.
- Designing for Large-Screen Cellphones (Luke Wroblewski) — In his analysis of 1,333 observations of smartphones in use, Steven Hoober found about 75% of people rely on their thumb and 49% rely on a one-handed grip to get things done on their phones. On large screens (over four inches) those kinds of behaviors can stretch people’s thumbs well past their comfort zone as they try to reach controls positioned at the top of their device. Design advice to create interactions that don’t strain tendons or gray matter.
- fastsocket (Github) — a highly scalable socket and its underlying networking implementation of Linux kernel. With the straight linear scalability, Fastsocket can provide extremely good performance in multicore machines.
Design is transforming the way things are to the way they ought to be.
Design aligns humans and technology, it aligns business and engineering, it aligns digital and physical, and it aligns business needs and user needs. Here at O’Reilly, we’re fascinated by the design space, and we’re launching several initiatives focused on the experience design community.
Design is both the disruptor and being disrupted. It’s disrupting markets, organizations, and relationships, and forcing us to rethink how we live. The discipline of design is also experiencing tremendous growth and change, largely influenced by economic and technology factors. No longer an afterthought, design is now an essential part of a product, and it may even be the most important part of a product’s value. Read more…