ENTRIES TAGGED "games"
Data Tool, Arduino-like Board, Learn to Code via Videogames, and Creative Commons 4.0 Out
- OpenRefine — (edited: 7 Dec 2013)
Google abandoned Google bought Freebase’s GridWorks, turned it into the excellent Refine tool for working with data sets, now picked up and developed by open source community.
- Intel’s Arduino-Compatible Board — launched at MakerFaire Rome. (via Wired UK)
- Game Maven — learn to code by writing casual videogames. (via Greg Linden)
- CC 4.0 Out — The 4.0 licenses are extremely well-suited for use by governments and publishers of public sector information and other data, especially for those in the European Union. This is due to the expansion in license scope, which now covers sui generis database rights that exist there and in a handful of other countries.
Chicago Code, 3D Smithsonian Data, AI Controlling Everything, and Game TCP
- The Virtuous Pipeline of Code (Public Resource) — Chicago partnering with Public Resource to open its legal codes for good. “This is great! What can we do to help?” Bravo Chicago, and everyone else—take note!
- Smithsonian’s 3D Data — models of 21 objects, from a gunboat to the Wright Brothers’ plane, to a wooly mammoth skeleton, to Lincoln’s life masks. I wasn’t able to find a rights statement on the site which explicitly governed the 3D models. (via Smithsonian Magazine)
- Anki’s Robot Cars (Xconomy) — The common characteristics of these future products, in Sofman’s mind: “Relatively simple and elegant hardware; incredibly complicated software; and Web and wireless connectivity to be able to continually expand the experience over time.” (via Slashdot)
- An Empirical Evaluation of TCP Performance in Online Games — We show that because TCP was originally designed for unidirectional and network-limited bulk data transfers, it cannot adapt well to MMORPG traffic. In particular, the window-based congestion control and the fast retransmit algorithm for loss recovery are ineffective. Furthermore, TCP is overkill, as not every game packet needs to be transmitted in a reliably and orderly manner. We also show that the degraded network performance did impact users’ willingness to continue a game.
GUI Prototyping, Linux Containerisation, Searchable Apple Text, and Infosec Wargames
- Pencil — An open-source GUI prototyping tool that’s available for ALL platforms.
- lmctfy — open source version of Google’s container stack, which provides Linux application containers.
- ASCII WWDC — searchable full-text transcriptions of WWDC sessions.
- Cryptogeddon — an online infosec wargame.
Video Editing, Game Engine, Python Debugger, and P2P VPN
- Lightworks — open source non-linear video editing software, with quite a history.
- Puzzlescript — open source puzzle game engine for HTML5.
- pudb — full-screen (text-mode) Python debugger.
- Freelan — free, open-source, multi-platform, highly-configurable and peer-to-peer VPN software.
Neuromancer Game, Ray Ozzie, Sentiment Analysis, and Open Science Prizes
- Case and Molly, a Game Inspired by Neuromancer (Greg Borenstein) — On reading Neuromancer today, this dynamic feels all too familiar. We constantly navigate the tension between the physical and the digital in a state of continuous partial attention. We try to walk down the street while sending text messages or looking up GPS directions. We mix focused work with a stream of instant message and social media conversations. We dive into the sudden and remote intimacy of seeing a family member’s face appear on FaceTime or Google Hangout. “Case and Molly” uses the mechanics and aesthetics of Neuromancer’s account of cyberspace/meatspace coordination to explore this dynamic.
- Rethinking Ray Ozzie — an inescapable conclusion: Ray Ozzie was right. And Microsoft’s senior leadership did not listen, certainly not at the time, and perhaps not until it was too late. Hear, hear!
- Recursive Deep Models for Semantic Compositionality
Over a Sentiment Treebank (PDF) — apparently it nails sentiment analysis, and will be “open sourced”. At least, according to this GigaOm piece, which also explains how it works.
- PLoS ASAP Award Finalists Announced — with pointers to interviews with the finalists, doing open access good work like disambiguating species names and doing open source drug discovery.
PaaS Vendors, Educational MMO, Changing Culture, Data Mythologies
- Amazon Compute Numbers (ReadWrite) — AWS offers five times the utilized compute capacity of each of its other 14 top competitors—combined. (via Matt Asay)
- MIT Educational MMO — The initial phase will cover topics in biology, algebra, geometry, probability, and statistics, providing students with a collaborative, social experience in a systems-based game world where they can explore how the world works and discover important scientific concepts. (via KQED)
- Changing Norms (Atul Gawande) — neither penalties nor incentives achieve what we’re really after: a system and a culture where X is what people do, day in and day out, even when no one is watching. “You must” rewards mere compliance. Getting to “X is what we do” means establishing X as the norm.
- The Mythologies of Big Data (YouTube) — Kate Crawford at UC Berkeley iSchool. The six months: ‘Big data are new’, ‘Big data is objective’, ‘Big data don’t discriminate’, ‘Big data makes cities smart’, ‘Big data is anonymous’, ‘You can opt out of big data’. (via Sam Kinsley)
Better UIs, Dot Tricks, UAV Camera, and Writing Interactive Fiction
- Good UI — easily digested tips for improving UIs. (via BERG London)
- Mapping Millions of Dots — tips like The other thing that goes along with this brightness scaling is to draw fewer dots at lower zoom levels. By the time you get most of a continent on the screen, the dots are so much smaller than pixels and there are so many of them to draw, that it looks the same and is much faster if you draw half as many dots at twice the brightness apiece. (via Flowing Data)
- 118g 10x Zoom Camera for Drones — little less than 800×600 resolution. (via DIY Drones)
- Creating Interactive Fiction with Inform7 (Amazon) — all you need to write your own Zork, or even do better. With foreword by my hero (I squee like fanboy when I remember meeting him at the first Foo Camp) Don Woods. Yeah, Colossal Cave Adventure Don Woods. WIN. (via Marshall Tenner Winter)
Driverless Intersections, Quantum Information, Low-Energy Wireless Networking, and Scammy Game Tactics
- Autonomous Intersection Management Project — a scalable, safe, and efficient multiagent framework for managing autonomous vehicles at intersections. (via How Driverless Cars Could Reshape Cities)
- Quantum Information (New Scientist) — a gentle romp through the possible and the actual for those who are new to the subject.
- Ambient Backscatter (PDF) — a new communication primitive where devices communicate by backscattering ambient RF signals. Our design avoids the expensive process of generating radio waves; backscatter communication is orders of magnitude more power-efﬁcient than traditional radio communication. (via Hacker News)
- Top Free-to-Play Monetization Tricks (Gamasutra) — amazingly evil ways that free games lure you into paying. At this point the user must choose to either spend about $1 or lose their rewards, lose their stamina (which they could get back for another $1), and lose their progress. To the brain this is not just a loss of time. If I spend an hour writing a paper and then something happens and my writing gets erased, this is much more painful to me than the loss of an hour. The same type of achievement loss is in effect here. Note that in this model the player could be defeated multiple times in the boss battle and in getting to the boss battle, thus spending several dollars per dungeon.
The Contract, Fixing Signin, Pi Gaming, and Glitchy Marketing Constructs
- The Unengageables (Dan Meyer) — They signed their “didactic contract” years and years ago. They signed it. Their math teachers signed it. The agreement says that the teacher comes into class, tells them what they’re going to learn, and shows them three examples of it. In return, the students take what their teacher showed them and reproduce it twenty times before leaving class. Then they go home with an assignment to reproduce it twenty more times. Then here you come, Ms. I-Just-Got-Back-From-A-Workshop, and you want to change the agreement? Yeah, you’ll hear from their attorney. Applies to management as much as to teaching.
- Fixing Signin — The general principle can be stated simply, in two parts: first, give users a trust-worthy way to identify themselves. Second, do so with as little information as possible, because users don’t want to (and simply can’t) remember things like passwords in a secure way. (via Tim Bray)
- Retro Gaming with Raspberry Pi (Adafruit) — finally, a clear incentive for kids to work through the frustration of setting up their own Linux box.
- Mieko Haire — Apple’s fictious demo lady. Or is she fictitious? This is a new aesthetic-esque glitch, but while most glitches are glitches because you see something that doesn’t exist, this is glitchy because the fictions are actual people. Ok, maybe I need to lay off the peyote.
Videogame Hyperinflation, Thumbdrive Computing, Distributed Consensus, and Organism Simulation
- Hyperinflation in Diablo 3 — interesting discussion about how video games regulate currency availability, and how Diablo 3 appears to have messed up. several weeks after the game’s debut a source claimed that there were at least 1,000 bots active 24/7 in the Diablo 3 game world, allegedly “harvesting” (producing) 4 million virtual gold per hour. Most of the gold generated by the ruthlessly productive, rapidly adapting bots found its way to third party vendors in a black market which undercut the prices in the sanctioned, in-game auction houses.
- Dell Project Ophelia (PC World) — $100 USB-stick-sized Android computer.
- Call Me Maybe (Kyle Kingsbury) — a series on network partitions. We’re going to learn about distributed consensus, discuss the CAP theorem’s implications, and demonstrate how different databases behave under partition.
- OpenWorm (The Atlantic) — simulating the c. elegans nematode worm in software. OpenWorm isn’t like these other initiatives; it’s a scrappy, open-source project that began with a tweet and that’s coordinated on Google Hangouts by scientists spread from San Diego to Russia. If it succeeds, it will have created a first in executable biology: a simulated animal using the principles of life to exist on a computer.