- Behind the Hoverboard Craze (BoingBoing) — Bernstein is interested in this phenomenon as “memeufacturing” — a couple of social-media stars (or garden-variety celebs) post viral videos of themselves using an obscure gadget, and halfway around the world, factories shut down their e-cig lines and convert them, almost overnight, to hoverboard manufacturing lines. Bernstein cites a source who says that there are 1,000 hoverboard factories in South China.
- neural-vqa — VIS+LSTM model for Visual Question Answering. Scroll to the end and see the questions it’s answering about photos.
- Open Season in Editing Genes of Animals (NY Times) — “We’re going to see a stream of edited animals coming through because it’s so easy,” said Bruce Whitelaw, a professor of animal biotechnology at the Roslin Institute at the University of Edinburgh. “It’s going to change the societal question from, ‘If we could do it, would we want it?’ to, ‘Next year we will have it; will we allow it?’”
- RTS AI (PDF) — standard techniques used for playing classic board games, such as game tree search, cannot be directly applied to solve RTS games without the definition of some level of abstraction, or some other simplification. Interestingly enough, humans seem to be able to deal with the complexity of RTS games, and are still vastly superior to computers in these types of games. Talks about the challenges in writing AIs for Real-Time Strategy games.
Learn how to add this popular visual effect to your iOS project.
Up until the mid 1990s, the pinnacle of video game graphics was parallax scrolling: the use of multiple scrolling backgrounds, which created a sense of depth and perspective in the game. When you’re being a 2D game in Sprite Kit, you can create this effect by creating multiple sprites, and managing their position over time.
In this example, we’re creating a scene where there are four components, listed in order of proximity:
- A dirt path
- Some nearby hills
- Some further distant hills
- The sky
You can see the final scene below:
Enhance the user experience with the thoughtful use of sound.
It’s definitely a fun toy to play with, but most of us probably couldn’t think of how this might be relevant to our jobs. When I presented 8-bit game music with the Web Audio API at last year’s Fluent Conference, I readily admitted that it was intended to be purely fun rather than practical.
Recently I explored the idea of adding audio to web apps, but I think the big problem isn’t that web developers were unsure how to add audio to their app, but that they don’t think they should add audio to web apps. In this article, I’d like to make the case that you should be considering audio when designing your web application user interface.