ENTRIES TAGGED "games"

Four short links: 9 May 2013

Four short links: 9 May 2013

Google Ingress, Micrometer 3D Printing, Design Thinking, and Tote Bags In The Cloud

  1. On Google’s Ingress Game (ReadWrite Web) — By rolling out Ingress to developers at I/O, Google hopes to show how mobile, location, multi-player and augmented reality functions can be integrated into developer application offerings. In that way, Ingress becomes a kind of “how-to” template to developers looking to create vibrant new offerings for Android games and apps. (via Mike Loukides)
  2. Nanoscribe Micro-3D Printerin contrast to stereolithography (SLA), the resolution is between 1 and 2 orders of magnitude higher: Feature sizes in the order of 1 µm and less are standard. (via BoingBoing)
  3. ThingpunkThe problem of the persistence of these traditional values is that they prevent us from addressing the most pressing design questions of the digital era: How can we create these forms of beauty and fulfill this promise of authenticity within the large and growing portions of our lives that are lived digitally? Or, conversely, can we learn to move past these older ideas of value, to embrace the transience and changeability offered by the digital as virtues in themselves? Thus far, instead of approaching these (extremely difficult) questions directly, traditional design thinking has lead us to avoid them by trying to make our digital things more like physical things (building in artificial scarcity, designing them skeumorphically, etc.) and by treating the digital as a supplemental add-on to primarily physical devices and experiences (the Internet of Things, digital fabrication).
  4. Kickstarter and NPRThe internet turns everything into public radio. There’s a truth here about audience-supported media and the kinds of money-extraction systems necessary to beat freeloading in a medium that makes money-collection hard and freeloading easy.
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Four short links: 11 April 2013

Four short links: 11 April 2013

Automating NES Games, Code Review Tool, SaaS KPIs, and No Free Lunch

  1. A General Technique for Automating NES Gamessoftware that learns how to play NES games and plays them automatically, using an aesthetically pleasing technique. With video, research paper, and code.
  2. rietveld — open source tool like Mondrian, Google’s code review tool. Developed by Guido van Rossum, who developed Mondrian. Still being actively developed. (via Nelson Minar)
  3. KPI Dashboard for Early-Stage SaaS Startups — as Google Docs sheet. Nice.
  4. Life Without Sleep — interesting critique of Provigil as performance-enhancing drug for information workers. It is very difficult to design a stimulant that offers focus without tunnelling – that is, without losing the ability to relate well to one’s wider environment and therefore make socially nuanced decisions. Irritability and impatience grate on team dynamics and social skills, but such nuances are usually missed in drug studies, where they are usually treated as unreliable self-reported data. These problems were largely ignored in the early enthusiasm for drug-based ways to reduce sleep. [...] Volunteers on the stimulant modafinil omitted these feedback requests, instead providing brusque, non-question instructions, such as: ‘Exit West at the roundabout, then turn left at the park.’ Their dialogues were shorter and they produced less accurate maps than control volunteers. What is more, modafinil causes an overestimation of one’s own performance: those individuals on modafinil not only performed worse, but were less likely to notice that they did. (via Dave Pell)
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Rethinking games

Pandemic, a collaborative board game, casts a different light on competition and gaming.

At a recent board games night hosted by Greg Brown (@practicingruby), we played a game called “Pandemic” that made me rethink the meaning of games. I won’t bother you with a detailed description; it’s enough to say that there are four or five players who take turns, and the goal is to defeat outbreaks of disease. What…
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Four short links: 14 February 2013

Four short links: 14 February 2013

Malware Industrial Complex, Indies Needed, TV Analytics, and HTTP Benchmarking

  1. Welcome to the Malware-Industrial Complex (MIT) — brilliant phrase, sound analysis.
  2. Stupid Stupid xBoxThe hardcore/soft-tv transition and any lead they feel they have is simply not defensible by licensing other industries’ generic video or music content because those industries will gladly sell and license the same content to all other players. A single custom studio of 150 employees also can not generate enough content to defensibly satisfy 76M+ customers. Only with quality primary software content from thousands of independent developers can you defend the brand and the product. Only by making the user experience simple, quick, and seamless can you defend the brand and the product. Never seen a better put statement of why an ecosystem of indies is essential.
  3. Data Feedback Loops for TV (Salon) — Netflix’s data indicated that the same subscribers who loved the original BBC production also gobbled down movies starring Kevin Spacey or directed by David Fincher. Therefore, concluded Netflix executives, a remake of the BBC drama with Spacey and Fincher attached was a no-brainer, to the point that the company committed $100 million for two 13-episode seasons.
  4. wrka modern HTTP benchmarking tool capable of generating significant load when run on a single multi-core CPU. It combines a multithreaded design with scalable event notification systems such as epoll and kqueue.
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Four short links: 24 December 2012

Four short links: 24 December 2012

Next Big Thing, Reproducibility Recognized, Watching the Watchers, and a Netsec Board Game

  1. Creating The Next Big Thing (Wired) — excellent piece showing Tim’s thinking. Apple. They’re clearly on the wrong path. They file patent suits that claim that nobody else can make a device with multitouch. But they didn’t invent multitouch. They just pushed the ball forward and applied it to the phone. Now they want to say, “OK, we got value from someone else, but it stops now.” That attitude creates lockup in the industry. And I think Apple is going to lose its mojo precisely because they try to own too much.
  2. Nature’s 10 People Who Mattered This Year (Nature) — I’m glad to see The Reproducibility Initiative recognized.
  3. Open Observatory of Network Interferenceto collect high quality data using open methodologies, using Free and Open Source Software (FL/OSS) to share observations and data about the kind, methods and amount of surveillance and censorship in the world.
  4. d0x3d — a network security board game made of win. (via Reddit)
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Four short links: 30 November 2012

Four short links: 30 November 2012

Kids Design With Minecraft, MOOC Analysis, Hobbit Revisited, and Santa's Little Drones

  1. Kids Use Minecraft to Design School“Students have been massively enthusiastic, with many turning up early to school to work on their Minecraft designs and they continue to do so at home too.” Also see the school’s blog.
  2. Napster, Udacity, and the Academy (Clay Shirky) — the fight over MOOCs is really about the story we tell ourselves about higher education: what it is, who it’s for, how it’s delivered, who delivers it. [...] The possibility MOOCs hold out isn’t replacement; anything that could replace the traditional college experience would have to work like one, and the institutions best at working like a college are already colleges. The possibility MOOCs hold out is that the educational parts of education can be unbundled. MOOCs expand the audience for education to people ill-served or completely shut out from the current system, in the same way phonographs expanded the audience for symphonies to people who couldn’t get to a concert hall, and PCs expanded the users of computing power to people who didn’t work in big companies.
  3. The Hobbit, Redux — the main programmer for The Hobbit game was a woman. Under-credited, as usual.
  4. Aerial Drones — from the Make magazine holiday gift guide. I want five of everything, please Santa.
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Four short links: 20 November 2012

Four short links: 20 November 2012

Collapsing Transaction Costs, Scientific Research Reputation, Retro Adventure Ambition, and Where Startups Come From

  1. When Transaction Costs CollapseAs OECD researchers reported recently, 99.5 per cent of reciprocal access agreements occur informally without written contracts. Paradoxically, as competition becomes more intense or ”perfect”, it becomes indistinguishable from perfect co-operation – a neat trick demonstrated in economists’ models a century ago. Commentary prompted by an OECD report on Internet Traffic Exchange. (via Laurence Millar)
  2. Faked Research is Endemic in China (New Scientist) — open access promises the unbundling of publishing, quality control, reputation, and recommendation. Reputation systems for science are going to be important: you can’t blacklist an entire country’s researchers. Can you demand reproducibility?
  3. The Hobbit — ambitious very early game, timely to remember as the movie launches. Literally, no two games of The Hobbit are the same. I can see what Milgrom and the others were striving toward: a truly living, dynamic story where anything can happen and where you have to deal with circumstances as they come, on the fly. It’s a staggeringly ambitious, visionary thing to be attempting.
  4. How to Get Startup Ideas (Paul Graham) — The essay is full of highly-quotable apothegms like Live in the future, then build what’s missing and The verb you want to be using with respect to startup ideas is not “think up” but “notice.”
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Four short links: 15 November 2012

Four short links: 15 November 2012

Video Effects, Old School, Data Set, and Games Numbers

  1. Atkinson Dithering in Real Time — a Processing app that renders what the video camera sees, as though it were an original Mac black and white image.
  2. Patching Binariesa patch for a crashing bug during import of account transactions or when changing a payee of a downloaded transaction in Microsoft Money Sunset Deluxe. Written with no source, simply by debugging the executable as it shipped for XP.
  3. Book Crossing DatasetContains 278,858 users (anonymized but with demographic information) providing 1,149,780 ratings (explicit / implicit) about 271,379 books.
  4. Network Games Market Update (Cartagena Capital) — The myth that players use mobile only ‘on the go’ has been shattered. Smartphones and tablets are now mainstream gaming platforms in their own right and a significant proportion of players play in stationary use case scenarios. Stats abound, including 38% of tablet gamers play more than five hours per week compared to 20% of mobile phone gamer.
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Four short links: 7 November 2012

Four short links: 7 November 2012

Relativity Toys, Removing Metrics, Parallel Open Source, and Text Karaoke

  1. A Slower Speed of Light — game where you control the speed of light and discover the wonders of relativity. (via Andy Baio)
  2. Facebook Demetricator — removes all statistics and numbers from Facebook’s chrome (“37 people like this” becomes “people like this”). (via Beta Knowledge)
  3. Rx — Microsoft open sources their library for composing asynchronous and event-based programs using observable sequences and LINQ-style query operators.
  4. Typing Karaoke — this is awesome. Practice typing to song lyrics. With 8-bit aesthetic for maximum quirk.
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Four short links: 6 November 2012

Four short links: 6 November 2012

Internet of Copters, Privacy Game, Visualizing Data, Secure Configs

  1. Tilt-to-Fly Controller and Copter (Kickstarter) — This looks totally awesome and hackable. The controller has a USB port, the protocol is documented, and you can even connect your own electronics payload, like an Arduino, camera, or homebrewed project to the auxiliary serial (UART + power) port.
  2. The Privacy Game (The Open University) — This game is designed to highlight how privacy and consent work online. Players make decisions about which information they reveal, who they reveal it to and why. For example, you may decide to trade some information for gifts when shopping on a website; or you may decide to keep other information secret when posting on a social networking site. (via BoingBoing)
  3. statwing — very easy analysis and visualization of data.
  4. duraconfa collection of hardened configuration files for SSL/TLS services. It’s easy to reduce crypto effectiveness with crappy choices and options, so it’s good to have solid configurations to go from.
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