- PC in a Mouse — 80s = PC in a keyboard. 90s = PC in a box. 2000s = PC in the screen. 2015 we get PC in a mouse. By 2020 will circuitry be inline in the cable or connector?
- Estimating G+ Usage (BoingBoing) — of 2.2B profiles, 6.6M have made new public posts in 2015. Yeesh.
- Medium Data — too big for one machine, but barely worth the overhead of high-volume data processing.
- New Hardware for the DARPA Robotics Challenge Finals (IEEE) — in the future, we’ll all have a 3.7 kwh battery and a wireless router in our heads.
Our new report, "What is the Internet of Things," traces the IoT's transformations and impact.
One of the reasons that it’s ubiquitous is that it bears on practically everything. A few years ago, many companies might plausibly have argued that they weren’t affected by developments in software. If you dealt in physical goods, it was hard to see how software that existed strictly in the virtual realm might touch your business.
The Internet of Things changes that; the kinds of software intelligence that have already revolutionized industries like finance and advertising are about to revolutionize all the other industries.
Mike Loukides and I have traced out our idea of the Internet of Things and its impacts in a report, “What is the Internet of Things,” that’s available for free here.
As much as we all love the romance and gratification of hardware, the Internet of Things is really about software; the hardware just links the Internet to the rest of the world. If you think of the IoT as a newly developing area in software, it’s easy to draw out some characteristics of it that are analogous to things we’ve seen in web software over the last decade or so. Read more…