"HTML5" entries

Editorial Radar with Mike Loukides & Mike Hendrickson

Discussion on machine learning, 3D printing, devices and JavaScript

In this first episode of "Editorial Radar," O'Reilly editors Mike Loukides and Mike Hendrickson discuss the important technologies they're tracking.

Four short links: 15 March 2012

Four short links: 15 March 2012

Javascript STM, HTML5 Game Mashup, BerkeleyDB Architecture, and API Ontologies

  1. atomize.jsa distributed Software Transactional Memory implementation in Javascript.
  2. mari0 — not only a great demonstration of what’s possible in web games, but also a clever mashup of Mario and Portal.
  3. Lessons From BerkeleyDB — chapter on BerkeleyDB’s design, architecture, and development philosophy from Architecture of Open Source Applications. (via Pete Warden)
  4. An API Ontology I currently see most real-world deployed APIs fit into a few different categories. All have their pros and cons, and it’s important to see how they relate to one other.
Four short links: 29 February 2012

Four short links: 29 February 2012

StuxNet Deep Dive, Museum 3D Scanning, Tracking The Trackers, and HTML5 Game Code

  1. StuxNet Deep Dive — extremely technical talk, but this page has a redux. The presenter’s thesis, well-argued, is that StuxNet was absolutely aimed specifically at the Natanz facility. (via Chris Douglas)
  2. Smithsonian Digitizing Items (CNet) — two-person project, only able to do a few items a year, but still an excellent advance. See also Bronwyn Holloway-Smith’s art project around artifact replicas.
  3. Collusion (Mozilla) — have your browser tell you the third parties tracking your web browsing. (via Hacker News)
  4. Survivor (Github) — HTML5 implementation of an Atari/C64 game. If you wanted to learn how to write HTML5 arcade games, you could do worse than study this project. (via Andy Baio)

ValoBox wants to reward content creators and consumers

ValoBox looks to combine access to content, analytics and conversion.

ValoBox, a publishing startup we covered earlier this year, has launched. In this interview, co-founder Oliver Brooks describes the platform, its development, and how its social retail system works.

Children's ebooks and apps are big business on the iPad

WingedChariot's Neal Hoskins on the state of the children's digital book market.

In this TOC podcast, Neal Hoskins, founder of WingedChariot, talks about challenges and opportunities in children's ebooks, including issues with screen sizes and making the development choice between EPUB or app. Hoskins also predicts three front runners vying for the future of this market (hint: Amazon isn't one of them).

Responsive design works for websites, why not for digital comic books?

Pablo Defendini on employing adaptive web design in comic books.

In a keynote address, Open Road Media's Pablo Defendini explored what HTML and CSS can offer to digital comic book design.

Developer Week in Review: 2012 preview edition

A look at the developer stories that will define 2012.

It's a brand new year, time to look ahead to the stories that will have developers talking in 2012. Mobile will remain a hot topic, the cloud is absorbing everything, and jobs appear to be heading back to the U.S.

Five things we learned about publishing in 2011

Lessons from Amazon, self-publishing, ereading studies, HTML5 and DRM.

It was a busy and sometimes bruising year for publishing as the industry continued its digital transformation. Here, we take a look at five of the biggest lessons from 2011.

Developer Year in Review: 2011 Edition

It was a good year for mobile, HTML5, Drupal and Hadoop.

It's time for our annual look back at the year that was, when mobile ruled the world, HTML5 PWNED Flash, Drupal and Hadoop were the hot buzzwords for your resume, and a new batch of languages tried to become stars.

HTML5: The platform-agnostic key to the future of publishing

Brian Fling on his company PinchZoom Press and why he built it atop HTML5.

In this TOC podcast, PinchZoom Press founder Brian Fling talks about why he chose HTML5 over EPUB3. He says HTML5 is more platform agnostic. Fling also says native apps are here to stay, so building for multiple platforms will continue to be necessary.