- mari0 — not only a great demonstration of what’s possible in web games, but also a clever mashup of Mario and Portal.
- Lessons From BerkeleyDB — chapter on BerkeleyDB’s design, architecture, and development philosophy from Architecture of Open Source Applications. (via Pete Warden)
- An API Ontology — I currently see most real-world deployed APIs fit into a few different categories. All have their pros and cons, and it’s important to see how they relate to one other.
In this first episode of "Editorial Radar," O'Reilly editors Mike Loukides and Mike Hendrickson discuss the important technologies they're tracking.
StuxNet Deep Dive, Museum 3D Scanning, Tracking The Trackers, and HTML5 Game Code
- StuxNet Deep Dive — extremely technical talk, but this page has a redux. The presenter’s thesis, well-argued, is that StuxNet was absolutely aimed specifically at the Natanz facility. (via Chris Douglas)
- Smithsonian Digitizing Items (CNet) — two-person project, only able to do a few items a year, but still an excellent advance. See also Bronwyn Holloway-Smith’s art project around artifact replicas.
- Collusion (Mozilla) — have your browser tell you the third parties tracking your web browsing. (via Hacker News)
- Survivor (Github) — HTML5 implementation of an Atari/C64 game. If you wanted to learn how to write HTML5 arcade games, you could do worse than study this project. (via Andy Baio)
WingedChariot's Neal Hoskins on the state of the children's digital book market.
In this TOC podcast, Neal Hoskins, founder of WingedChariot, talks about challenges and opportunities in children's ebooks, including issues with screen sizes and making the development choice between EPUB or app. Hoskins also predicts three front runners vying for the future of this market (hint: Amazon isn't one of them).
Pablo Defendini on employing adaptive web design in comic books.
In a keynote address, Open Road Media's Pablo Defendini explored what HTML and CSS can offer to digital comic book design.
A look at the developer stories that will define 2012.
It's a brand new year, time to look ahead to the stories that will have developers talking in 2012. Mobile will remain a hot topic, the cloud is absorbing everything, and jobs appear to be heading back to the U.S.
Lessons from Amazon, self-publishing, ereading studies, HTML5 and DRM.
It was a busy and sometimes bruising year for publishing as the industry continued its digital transformation. Here, we take a look at five of the biggest lessons from 2011.
It was a good year for mobile, HTML5, Drupal and Hadoop.
It's time for our annual look back at the year that was, when mobile ruled the world, HTML5 PWNED Flash, Drupal and Hadoop were the hot buzzwords for your resume, and a new batch of languages tried to become stars.
Brian Fling on his company PinchZoom Press and why he built it atop HTML5.
In this TOC podcast, PinchZoom Press founder Brian Fling talks about why he chose HTML5 over EPUB3. He says HTML5 is more platform agnostic. Fling also says native apps are here to stay, so building for multiple platforms will continue to be necessary.