# ENTRIES TAGGED "invisible economy"

## Four short links: 21 May 2013

### Videogame Hyperinflation, Thumbdrive Computing, Distributed Consensus, and Organism Simulation

1. Hyperinflation in Diablo 3 — interesting discussion about how video games regulate currency availability, and how Diablo 3 appears to have messed up. several weeks after the game’s debut a source claimed that there were at least 1,000 bots active 24/7 in the Diablo 3 game world, allegedly “harvesting” (producing) 4 million virtual gold per hour. Most of the gold generated by the ruthlessly productive, rapidly adapting bots found its way to third party vendors in a black market which undercut the prices in the sanctioned, in-game auction houses.
Comment |

## Four short links: 29 June 2012

### Personalized Education, Programming Living Data, The Invisible Economy, and State vs Internet

1. Personalization (Chris Lehmann) — We should be careful about how we use that term, and we should be very skeptical of how well computerized programs can really personalize for kids. Most of what I see – especially from curriculum and assessment vendors – involves personalization of pace while still maintaining standardization of content. This.
2. Unveiling Quadrigram (Near Future Laboratory) — a Visual Programming Environment to gather, shape and share living data. By living data we mean data that are constantly changing and accumulating. They can come from social network, sensor feeds, human activity, surveys, or any kind of operation that produce digital information.
3. Tim O’Reilly at MIT Media Lab (Ethan Zuckerman) — a great recap of a Tim talk. There’s an interesting discussion of the unmeasured value created by peer-to-peer activities (such as those made dead simple by the Internet), which is one of the new areas we’re digging into here at O’Reilly.
4. The State vs the Internet (David Eaves) — we’ve all seen many ways in which the Internet is undermining the power of nation states. A session at Foo asked how it was going to end (which would give way first?), and this is an excellent recap. It could be that the corporation is actually the entity best positioned to adapt to the internet age. Small enough to leverage networks, big enough to generate a community that is actually loyal and engaged.