"The Future of Play" entries
How data-driven tech toys are — and aren’t — changing the nature of play.
Sign up to be notified when the new free report Data, Technology & The Future of Play becomes available. This post is part of a series investigating the future of play that will culminate in a full report.
When I was in first grade, I cut the fur pom-poms off of my dad’s mukluks. (If you didn’t grow up in the Canadian North and you don’t know what mukluks are, here’s a picture.) My dad’s mukluks were specially made for him, so he was pretty sore. I cut the pom-poms off because I had just seen The Trouble With Tribbles at a friend’s house, and I desperately wanted some Tribbles. I kept them in a shoebox, named them, brought them to show-and-tell, and pretended they were real.
It’s exactly this kind of imaginative play that a lot of parents are afraid is being lost as toys become smarter. And in exchange for what? There isn’t any real evidence yet that smart toys genuinely make kids smarter.
I tell this story not to emphasize what a terrible vandal I was as a child, rather, I tell it to show how irrepressible childrens’ imaginations are, and to explain why technological toys are not going to kill that imagination. Today’s “smart” toys are no different than dolls and blocks, or in my case, a pair of mukluks. By nature, all toys have affordances that imply how they should be used. The more complex the toy, the more focused the affordances are. Consider a stick: it can be a weapon, a mode of transport, or a magic wand. But an app that is designed to do a thing guides users toward that use case, just as a door handle suggests that you should grasp and turn it. Design has opinions. Read more…