- You Guys Realize the Apple Watch is Going to Flop, Right? — leaving aside the “guys” assumption of its readers, you can take this either as a list of the challenges Apple will inevitably overcome or bypass when they release their watch, or (as intended) a list of the many reasons that it’s too damn soon for watches to be useful. The Apple Watch is Jonathan Ive’s new Newton. It’s a potentially promising form that’s being built about 10 years before Apple has the technology or infrastructure to pull it off in a meaningful way. As a result, the novel interactions that could have made the Apple watch a must-have device aren’t in the company’s launch product, nor are they on the immediate horizon. And all Apple can sell the public on is a few tweets and emails on their wrists—an attempt at a fashion statement that needs to be charged once or more a day.
- InfluxDB, Now With Tags and More Unicorns — The combination of these new features [tagging, and the use of tags in queries] makes InfluxDB not just a time series database, but also a database for time series discovery. It’s our solution for making the problem of dealing with hundreds of thousands or millions of time series tractable.
- The End of Apps as We Know Them — It may be very likely that the primary interface for interacting with apps will not be the app itself. The app is primarily a publishing tool. The number one way people use your app is through this notification layer, or aggregated card stream. Not by opening the app itself. To which one grumpy O’Reilly editor replied, “cards are the new walled garden.”
- Signal 2.0 — Signal uses your existing phone number and address book. There are no separate logins, usernames, passwords, or PINs to manage or lose. We cannot hear your conversations or see your messages, and no one else can either. Everything in Signal is always end-to-end encrypted, and painstakingly engineered in order to keep your communication safe.
Finding the holes in qualitative and quantitative testing.
I can’t tell you how often I hear things from engineers like, “Oh, we don’t have to do user testing. We’ve got metrics.” Of course, you can almost forgive them when the designers are busy saying things like, “Why would we A/B test this new design? We know it’s better!”
In the debate over whether to use qualitative or quantitative research methods, there is plenty of wrong to go around. So, let’s look at some of the myths surrounding qualitative and quantitative research, and the most common mistakes people make when trying to use them.
How inclusivity, complexity, and empathy are shaping DevOps.
Over the next five years, three ideas will be central to DevOps: the need for the DevOps community to become more Inclusive; the realization that increasing Complexity of systems is the underlying reason for DevOps; and the critical role of Empathy in the growth and adoption of DevOps. Channeling John Willis, I’ll coin my own DevOps acronym, ICE, which is shorthand for Inclusivity, Complexity, Empathy.
There is a major expansion of the DevOps community underway, and it’s taking DevOps far beyond its roots in agile systems administration at “unicorn” companies (e.g., Etsy or Netflix). For instance, a significant majority (80-90%) of participants at the Ghent conference were first-time attendees, and this was also the case for many of the devopsdays in 2014 (NYC, Chicago, Minneapolis, Pittsburgh, and others). Moreover, although areas outside development and operations were still underrepresented, there was a more even split between developers and operations folks than at previous events. It’s also not an accident that the DevOps Enterprise conference took place the week prior to the fifth anniversary devopsdays and included talks about the DevOps journeys at large “traditional” organizations like Blackboard, Disney, GE, Macy’s, Nordstrom, Raytheon, Target, UK.gov, US DHS, and many others.
The DevOps community has always been open and inclusive, and that’s one of the reasons why in the five years since the word “DevOps” was coined, no single, widely accepted definition or practice has emerged. The lack of definition is more of a blessing than a curse, as DevOps continues to be an open conversation about ways of making our organizations better. Within the DevOps community, old-time practitioners and “newbies” have much to learn from each other.
Design is transforming the way things are to the way they ought to be.
Design aligns humans and technology, it aligns business and engineering, it aligns digital and physical, and it aligns business needs and user needs. Here at O’Reilly, we’re fascinated by the design space, and we’re launching several initiatives focused on the experience design community.
Design is both the disruptor and being disrupted. It’s disrupting markets, organizations, and relationships, and forcing us to rethink how we live. The discipline of design is also experiencing tremendous growth and change, largely influenced by economic and technology factors. No longer an afterthought, design is now an essential part of a product, and it may even be the most important part of a product’s value. Read more…