- Killer App for Wearables (Fortune) — While many corporations are still waiting to see what the “killer app” for wearables is, Disney invented one. The company launched the RFID-enabled MagicBands just over a year ago. Since then, they’ve given out more than 9 million of them. Disney says 75% of MagicBand users engage with the “experience”—a website called MyMagic+—before their visit to the park. Online, they can connect their wristband to a credit card, book fast passes (which let you reserve up to three rides without having to wait in line), and even order food ahead of time. […] Already, Disney says, MagicBands have led to increased spending at the park.
- USA Govt Depts Progress on Open Data Policy (labs.data.gov) — nice dashboard, but who will be watching it and what squeeze will they apply?
- globalnamedata — We have collected birth record data from the United States and the United Kingdom across a number of years for all births in the two countries and are releasing the collected and cleaned up data here. We have also generated a simple gender classifier based on incidence of gender by name.
- geogig — an open source tool that draws inspiration from Git, but adapts its core concepts to handle distributed versioning of geospatial data.
Liza Kindred on the evolving role of data in fashion and the growing relationship between tech and fashion companies.
In this podcast episode, I talk with Liza Kindred, founder of Third Wave Fashion and author of the new free report “Fashioning Data: How fashion industry leaders innovate with data and what you can learn from what they know.” Kindred addresses the evolving role data and analytics are playing in the fashion industry, and the emerging connections between technology and fashion companies. “One of the things that fashion is doing better than maybe any other industry,” Kindred says, “is facilitating conversations with users.”
Gathering and analyzing user data creates opportunities for the fashion and tech industries alike. One example of this is the trend toward customization. Read more…
Bluetooth networking within the Internet of Things
This article is part of a series exploring the role of networking in the Internet of Things.
Previously, we set out to choose the wireless technology standard that best fits the needs of our hypothetical building monitoring and energy application. Going forward, we will look at candidate technologies within all three networking topologies discussed earlier: point-to-point, star, and mesh. We’ll start with Bluetooth, the focus of this post.
Bluetooth is the most common wireless point-to-point networking standard, designed for exchanging data over short distances. It was developed to replace the cables connecting portable and/or fixed devices.
Today, Bluetooth is well suited for relatively simple applications where two devices need to connect with minimal configuration setup, like a button press, as in a cell phone headset. The technology is used to transfer information between two devices that are near each other in low-bandwidth situations such as with tablets, media players, robotics systems, handheld and console gaming equipment, and some high-definition headsets, modems, and watches.
When considering Bluetooth for use in our building application, we must consider the capabilities of the technology and compare these capabilities to the nine application attributes outlined in my previous post. Let’s take a closer look at Bluetooth across these eight key attributes.
Establishing protocols to socialize wearable devices.
The age of ubiquitous computing is accelerating, and it’s creating some interesting social turbulence, particularly where wearable hardware is concerned. Intelligent devices other than phones and screens — smart headsets, glasses, watches, bracelets — are insinuating themselves into our daily lives. The technology for even less intrusive mechanisms, such as jewelry, buttons, and implants, exists and will ultimately find commercial applications.
And as sensor-and-software-augmented devices and wireless connections proliferate through the environment, it will be increasingly difficult to determine who is connected — and how deeply — and how the data each of us generates is disseminated, captured and employed. We’re already seeing some early signs of wearable angst: recent confrontations in bars and restaurants between those wearing Google Glass and others worried they were being recorded.
This is nothing new, of course. Many major technological developments experienced their share of turbulent transitions. Ultimately, though, the benefits of wearable computers and a connected environment are likely to prove too seductive to resist. People will participate and tolerate because the upside outweighs the downside. Read more…