The last major shift in design arguably occurred in the 90s as print design gave way to web design, and designers suddenly had to deal with web safe colors, alias fonts, and the information design challenges of a non-sequential medium. Two decades later, design is approaching a similarly monumental shift as designers move from designing for the web to designing for systems.
We can already see the beginnings of this shift as wearable interfaces, such as Google Glass, Fitbit, and Jawbone, become more and more mainstream. But what about designing for a wearable computing system for assistance dogs that allows an animal to alert or even command its human? Or for a sensor system for your teeth that could monitor what you eat and drink?
Beyond wearables, how will developers and engineers adapt to ingestibles? How do you design around a locking mechanism on a car that engages based upon a pill the car’s owner has swallowed? Or, how do you design user experiences around passwords that are stored and engaged by ingestibles? And what happens when the human becomes the interface — how do you design around a medical alert system, for instance, that can download data from a patient’s tattoo, or when that tattoo can wirelessly transmit vital signs or other data in real time? And taking it a little further, what possibilities arise when users become the power sources for devices or interfaces? Or when objects themselves become the device or interface?
These questions are just the tip of the iceberg of what’s facing not only software developers, but hardware and systems engineers as well. In the coming months we’ll be looking for the narratives that illuminate the changing landscape design is experiencing and that point toward innovations to come. If you know of a person, company or research program making strides in the field of UX/UI design, please drop a note in the comments section, send me an email, or reach out on Twitter.