- SpeechKITT — open source flexible GUI for interacting with Speech Recognition in your web app.
- The Humanities Majors Designing AI Interactions — who else are you going to get to do it? As in fiction, the AI writers for virtual assistants dream up a life story for their bots. Writers for medical and productivity apps make character decisions such as whether bots should be workaholics, eager beavers or self-effacing. “You have to develop an entire backstory — even if you never use it,” Ewing said.
- SCHAFT’s Bipedal Robot — not an Austin Powers reference, but a clever working proof-of-concept. In theory, bipedalism allows robots to go wherever we can (versus, say, a Dalek).
- Markets for Good — Information to drive social impact.
The O’Reilly Design Podcast: Design at Tinder, Awkward UI, and the UI Stack.
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In this week’s Design Podcast episode, I sit down with Scott Hurff, product manager and lead designer at Tinder, Inc. Hurff is the author of Designing Products People Love. In this episode, we talk about how Tinder approaches design, avoiding awkward UI, and why customer research is the most important skill for future designers.
Here are a few highlights from our conversation:
Questions of structure
At Tinder, the product team is about five people, six people. What’s interesting is that we’re trying to grow really quickly. There’s a give and take on how we divide up product design responsibilities and product management responsibilities. There is a lot of engineering talent here, and they need a lot of product to work on. It’s a matter of, how do we structure ourselves so we can give them thought-through, packaged-up, ready-to-go ideas and concepts while still hammering out the details in time.
Design as a full-contact sport
Design is such a part of the Tinder experience. It may not seem like that’s the case because it’s such a simple app, but that’s only because everything goes through this distillation process. You have to really fight for real estate and your idea. Design’s really a full-contact sport here. You have to bring in all the big guns to make your case. Sometimes these can be really long debates, but they’re good; they’re healthy. They get the ideas out on the table, and a lot of times, design really has to be put through its bases to prove itself.