"augmented reality" entries

Designing for technological context

The growing complexity of design and architecture will require a new definition of design foundations, practice, and theory.

Editor’s note: This is an excerpt by Matt Nish-Lapidus from our recent book Designing for Emerging Technologies, a collection of works by several authors and edited by Jon Follett. This excerpt is included in our curated collection of chapters from the O’Reilly Design library. Download a free copy of the Designing for the Internet of Things ebook here.

Bruce Sterling wrote in Shaping Things that the world is becoming increasingly connected, and the devices by which we are connecting are becoming smarter and more self aware. When every object in our environment contains data collection, communication, and interactive technology, how do we as human beings learn how to navigate all of this new information? We need new tools as designers — and humans — to work with all of this information and the new devices that create, consume, and store it.

Today, there’s a good chance that your car can park itself. Your phone likely knows where you are. You can walk through the interiors of famous buildings on the web. Everything around us is constantly collecting data, running algorithms, calculating outcomes, and accumulating more raw data than we can handle.

We all carry minicomputers in our pockets, often more than one; public and private infrastructure collects terabytes of data every minute; and personal analytics has become so commonplace that it’s more conspicuous to not collect data about yourself than to record every waking moment. In many ways, we’ve moved beyond Malcolm McCullough’s ideas of ubiquitous computing put forth in Digital Ground and into a world in which computing isn’t only ubiquitous and invisible, but pervasive, constant, and deeply embedded in our everyday lives. Read more…

Four short links: 24 November 2014

Four short links: 24 November 2014

Magic Leap, Constant Improvement, Philanthropofallacies, and Chinese Manufacturing

  1. How Magic Leap is Secretly Creating a New Alternate Reality (Gizmodo) — amazing piece of investigative tech journalism.
  2. Better All The Time (New Yorker) — What we’re seeing is, in part, the mainstreaming of excellent habits. […] Everyone works hard. Everyone is really good.
  3. Stop Trying to Save the World (New Republic) — What I want to talk shit on is the paradigm of the Big Idea—that once we identify the correct one, we can simply unfurl it on the entire developing world like a picnic blanket. (note: some pottymouth language in this article, and some analysis I wholeheartedly agree with.)
  4. Christmas in YiwuWe travelled by container ship across the East China Sea before following the electronics supply chain around China, visiting factories, distributors, wholesalers and refineries. Fascinating! 22km of corridors in the mall that dollar store buyers visit to fill their shelves. I had never seen so many variations of the same product. Dozens of Christmas stockings bearing slightly different Santas and snowmen. Small tweaks on each theme. An in-house designer creates these designs. It feels like a brute force approach to design, creating every single possibility and then letting the market decide which it wants to buy. If none of the existing designs appeal to a buyer they can get their own designs manufactured instead. When a custom design is successful, with the customer placing a large order, it is copied by the factory and offered in their range to future buyers. The factory sales agent indicated that designs weren’t protected and could be copied freely, as long as trademarks were removed. Parallels with web design left as exercise to the reader. (via the ever-discerning Mr Webb)
Four short links: 12 August 2014

Four short links: 12 August 2014

Digital Services Playbook, Brain Computer Interface, In-Game Economics, and Motorcycle Reality

  1. US Digital Services Playbook — good sense from the US Govt’s latest “try not to cock up more Govt IT projects” brigade.
  2. Open Brain-Computer Interface — “open” as in “source”, not as in “cut”.
  3. Blockmarket — visibility into the in-game trading of The Blockheads. (via Dave Frampton)
  4. Skully (trigger warning: TechCrunch) — a step towards augmented reality for motorcyclists: panoramic visual awareness via in-helmet display.
Four short links: 17 July 2013

Four short links: 17 July 2013

Augmented Reality Books, Open Source Success Patterns, Kernel Kourtesy, and Speculative Fiction

  1. Hideout — augmented reality books. (via Hacker News)
  2. Patterns and Practices for Open Source Software Success (Stephen Walli) — Successful FOSS projects grow their communities outward to drive contribution to the core project. To build that community, a project needs to develop three onramps for software users, developers, and contributors, and ultimately commercial contributors.
  3. How to Act on LKML — Linus’s tantrums are called out by one of the kernel developers in a clear and positive way.
  4. Beyond the Coming Age of Networked Matter (BoingBoing) — Bruce Sterling’s speculative short story, written for the Institute For The Future. “Stephen Wolfram was right about everything. Wolfram is the greatest physicist since Isaac Newton. Since Plato, even. Our meager, blind physics is just a subset of Wolfram’s new-kind-of- science metaphysics. He deserves fifty Nobels.” “How many people have read that Wolfram book?” I asked him. “I hear that his book is, like, huge, cranky, occult, and it drives readers mad.” “I read the forbidden book,” said Crawferd.
Four short links: 31 May 2013

Four short links: 31 May 2013

  1. Modeling Users’ Activity on Twitter Networks: Validation of Dunbar’s Number (PLoSone) — In this paper we analyze a dataset of Twitter conversations collected across six months involving 1.7 million individuals and test the theoretical cognitive limit on the number of stable social relationships known as Dunbar’s number. We find that the data are in agreement with Dunbar’s result; users can entertain a maximum of 100–200 stable relationships. Thus, the ‘economy of attention’ is limited in the online world by cognitive and biological constraints as predicted by Dunbar’s theory. We propose a simple model for users’ behavior that includes finite priority queuing and time resources that reproduces the observed social behavior.
  2. Mary Meeker’s Internet Trends (Slideshare) — check out slide 24, ~2x month-on-month growth for MyFitnessPal’s number of API calls, which Meeker users as a proxy for “fitness data on mobile + wearable devices”.
  3. What I Learned as an Oompa Loompa (Elaine Wherry) — working in a chocolate factory, learning the differences and overlaps between a web startup and an more traditional physical goods business. It’s so much easier to build a sustainable organization around a simple revenue model. There are no tensions between ad partners, distribution sites, engineering, and sales teams. There are fewer points of failure. Instead, everyone is aligned towards a simple goal: make something people want.
  4. Augmented Reality Futures (Quartz) — wrap-up of tech in the works and coming. Instruction is the bit that interests me, scaffolding our lives: While it isn’t on the market yet, Inglobe Technologies just previewed an augmented reality app that tracks and virtually labels the components of a car engine in real time. That would make popping the hood of your car on the side of the road much less scary. The app claims to simplify tasks like checking oil and topping up coolant fluid, even for novice mechanics.
Four short links: 9 May 2013

Four short links: 9 May 2013

Google Ingress, Micrometer 3D Printing, Design Thinking, and Tote Bags In The Cloud

  1. On Google’s Ingress Game (ReadWrite Web) — By rolling out Ingress to developers at I/O, Google hopes to show how mobile, location, multi-player and augmented reality functions can be integrated into developer application offerings. In that way, Ingress becomes a kind of “how-to” template to developers looking to create vibrant new offerings for Android games and apps. (via Mike Loukides)
  2. Nanoscribe Micro-3D Printerin contrast to stereolithography (SLA), the resolution is between 1 and 2 orders of magnitude higher: Feature sizes in the order of 1 µm and less are standard. (via BoingBoing)
  3. ThingpunkThe problem of the persistence of these traditional values is that they prevent us from addressing the most pressing design questions of the digital era: How can we create these forms of beauty and fulfill this promise of authenticity within the large and growing portions of our lives that are lived digitally? Or, conversely, can we learn to move past these older ideas of value, to embrace the transience and changeability offered by the digital as virtues in themselves? Thus far, instead of approaching these (extremely difficult) questions directly, traditional design thinking has lead us to avoid them by trying to make our digital things more like physical things (building in artificial scarcity, designing them skeumorphically, etc.) and by treating the digital as a supplemental add-on to primarily physical devices and experiences (the Internet of Things, digital fabrication).
  4. Kickstarter and NPRThe internet turns everything into public radio. There’s a truth here about audience-supported media and the kinds of money-extraction systems necessary to beat freeloading in a medium that makes money-collection hard and freeloading easy.
Four short links: 4 March 2013

Four short links: 4 March 2013

Inside the Aaron Swartz Investigation, Multivariate Dataset Exploration, Augmediated Life, and Public Experience

  1. Life Inside the Aaron Swartz Investigationdo hard things and risk failure. What else are we on this earth for?
  2. crossfilter — open source (Apache 2) JavaScript library for exploring large multivariate datasets in the browser. Crossfilter supports extremely fast (<30ms) interaction with coordinated views, even with datasets containing a million or more records.
  3. Steve Mann: My Augmediated Life (IEEE) — Until recently, most people tended to regard me and my work with mild curiosity and bemusement. Nobody really thought much about what this technology might mean for society at large. But increasingly, smartphone owners are using various sorts of augmented-reality apps. And just about all mobile-phone users have helped to make video and audio recording capabilities pervasive. Our laws and culture haven’t even caught up with that. Imagine if hundreds of thousands, maybe millions, of people had video cameras constantly poised on their heads. If that happens, my experiences should take on new relevance.
  4. The Google Glass Feature No-One Is Talking AboutThe most important Google Glass experience is not the user experience – it’s the experience of everyone else. The experience of being a citizen, in public, is about to change.

Visualization of the Week: Every bomb dropped in the London Blitz

Researchers at BombSight.org have developed an interactive map visualizing the London Blitz.

A team of researchers and developers at BombSight.org has put together an interactive map showing every bomb dropped during the London Blitz of World War II, between October 7, 1940, and June 6, 1941. The bird’s eye view of the map (shown below), though inaccessible for deriving any detailed data, shows the sheer volume of destruction wreaked upon the city in those eight months.

Bird's Eye View
Click here for the full visualization.

The real value in this visualization is found when you drill down to specific areas. The dots turn into bomb icons that can be clicked to bring up additional information about that particular devastation, including a “read more” link that brings up a page with related images in that area and related stories from people who were nearby at the time of that bomb drop:

Read more…

Four short links: 7 December 2012

Four short links: 7 December 2012

Drone Games, Bitcoin Bank, Antifragility, and Javascript Charts

  1. AR Drone That Infects Other Drones With Virus Wins DroneGames (IEEE) — how awesome is a contest where a group who taught a drone to behave itself on the end of a leash, constantly taking pictures and performing facial recognition, posting the resulting images to Twitter in real-time didn’t win.
  2. BitCoin-Central Becomes Legit BankAfter all this patient work and lobbying we’re finally happy and proud to announce that Bitcoin-Central.net becomes today the first Bitcoin exchange operating within the framework of European regulations. Covered by FDIC-equivalent, can have debit or credit cards connected to the BitCoin account, can even get your salary auto-deposited into your BitCoin account.
  3. The Antifragility of the Web (Kevin Marks) — By shielding people from the complexities of the web, by removing the fragility of links, we’re actually making things worse. We’re creating a fragility debt. Suddenly, something changes – money runs out, a pivot is declared, an aquihire happens, and the pent-up fragility is resolved in a Black Swan moment.
  4. xcharts (GitHub) — sweet charts in Javascript.
Four short links: 28 August 2012

Four short links: 28 August 2012

Javascript Tips, Collections Metadata, Networking Toolkit, and Augmented Notebook

  1. Javascript Tips for Non-Specialists (OmniTI) — “hey kid, you’re going to have to write browser Javascript. Read this and you’ll avoid the obvious cowpats.”
  2. Museum Datasets (Seb Chan) — collections metadata aren’t generally in good quality (often materials are indexed at the “box level”, ie this item number is a BOX and it contains photos of these things), and aren’t all that useful. The story about the Parisian balcony grille is an excellent reminder that the institution’s collections aren’t a be-all and end-all for researchers.
  3. Hurricane Electric BGP Toolkit — open source tools for diagnosing network problems. (via Nelson Minar)
  4. Evernote Smart Notebook by Moleskine — computer vision to straighten up photographed pages of the notebook, and the app recognizes special stickers placed on the book as highlights and selections. Nifty micro-use of augmented reality.