"edu 2.0" entries
The Learning Registry looks to crack the education resource discovery problem.
There are countless repositories of high-quality content available to teachers, but it is still nearly impossible to find content to use with a particular lesson plan for a particular grade aligned to particular standards. That's where the Department of Education's new Learning Registry comes in.
George Siemens on the applications and challenges of education data.
Education theorist George Siemens discusses education data: its current state, how it can shape customized learning, and what lies ahead for education analytics.
Teaching to the txt
(Green Onion News Network) The Harper Valley School Board recently adopted a policy that allows students to use their cell phones to search for answers on state-mandated standardized tests.
The maker movement's many entry points create a welcoming environment for tech education.
The maker movement offers an appealing invitation to technology for a broad audience that includes both women and men, seniors and children, technologists and artists.
Much of the tech to support school-ready cell phones already exists. Now we need the devices.
A variation on the monitoring technology that allows educators to safely use computers in the classroom is also available for cell phones. But there's a hitch: phone manufacturers and chip suppliers will need to create phones that are kid-safe and school-ready.
Educators discover how hands-on learning can help teach writing.
When I began talking with folks from the National Writing Project last year, we hit on the idea that getting teachers to see themselves as makers was a great way to encourage making in schools.
What is global education? A free online conference addresses that question.
The free 2010 Global Education Conference will examine various definitions of "global education" and how global awareness can become part of learning's fabric.
Classic ed-tech games and build-your-own methods are now joined by the "gamification" movement.
There are three types of digital games being used in schools. Which you prefer speaks volumes about the role you believe schools should play
Tablets can help students and track teachers, but not everyone is on board.
Tablet computing can help reverse the decline of U.S. education, but there's a side effect. Because tablets are digital, we can analyze how students learn and examine teachers' competence. It opens the question: What happens when the digital classroom challenges powerful teachers' unions?
A data-driven architecture could disrupt the school system and improve it the more students use it.
Parents want to understand their kids' achievements beyond letters on a report card. If a wealth of multi-dimensional assessments were only a click away, how many families would use them and in so doing help make them better?