Designing Github for Mac — a retrospective from the author of the excellent Mac client for github. He talks about what he learned and its origins, design, and development. Remember web development in 2004? When you had to create pixel-perfect comps because every element on screen was an image? That’s what developing for Cocoa is. Drawing in code is slow and painful. Images are easier to work with and result in more performant code. Remember these days? This meant my Photoshop files had to be a lot more fleshed out than I’ve been accustomed to in recent years. I usually get about 80% complete in Photoshop (using tons of screenshotting & layer flattening), then jump into code and tweak to completion. But with Cocoa, I ended up fleshing out that last 20% in Photoshop.
Feedback Loops (Wired) — covers startups and products that use feedback loops to help us change our behaviour. The best sort of delivery device “isn’t cognitively loading at all,” he says. “It uses colors, patterns, angles, speed—visual cues that don’t distract us but remind us.” This creates what Rose calls “enchantment.” Enchanted objects, he says, don’t register as gadgets or even as technology at all, but rather as friendly tools that beguile us into action. In short, they’re magical. (via Joshua Porter)