Four short links: 30 January 2015

FAA Rules, Sports UAVs, Woodcut Data, and Concurrent Programming

  1. FAA to Regulate UAVs? (Forbes) — and the Executive Order will segment the privacy issues related to drones into two categories — public and private. For public drones (that is, drones purchased with federal dollars), the President’s order will establish a series of privacy and transparency guidelines. See also How ESPN is Shooting the X Games with Drones (Popular Mechanics)—it’s all fun and games until someone puts out their eye with a quadrocopter. The tough part will be keeping within the tight restrictions the FAA gave them. Because drones can’t be flown above a crowd, Calcinari says, “We basically had to build a 500-foot radius around them, where the public can’t go.” The drones will fly over sections of the course that are away from the crowds, where only ESPN production employees will be. That rule is part of why we haven’t seen drones at college football games.
  2. Milestones for SaaS Companies“Getting from $0-1m is impossible. Getting from $1-10m is unlikely. And getting from $10-100m is inevitable.” —Jason Lemkin, ex-CEO of Echosign. The article proposes some significant milestones, and they ring true. Making money is generally hard. The nature of the hard changes with the amount of money you have and the amount you’re trying to make, but if it were easy, then we’d structure our society on something else.
  3. Woodcut Data VisualisationRecently, I learned how to operate a laser cutter. It’s been a whole lot of fun, and I wanted to share my experiences creating woodcut data visualizations using just D3. I love it when data visualisations break out of the glass rectangle.
  4. Why is Concurrent Programming Hard?on the one hand there is not a single concurrency abstraction that fits all problems, and on the other hand the various different abstractions are rarely designed to be used in combination with each other. We are due for a revolution in programming, something to help us make sense of the modern systems made of more moving parts than our feeble grey matter can model and intuit about.
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