The O'Reilly Solid Podcast: Dennis Wingo on reestablishing contact with a satellite that had been silent for 17 years.
Subscribe to the O’Reilly Solid podcast to stay on top of topics related to the Internet of Things, hardware, software, manufacturing, and the blurring of the physical and virtual worlds.
After an hour of recounting his techno-archaeology exploits — reverse-engineering the arcane analog image-transmission systems that NASA’s engineers developed in the 1960s — Dennis paused and said, “and that’s just one of our history projects.”
That teaser is where we begin today’s episode. Ready to apply modern computing to another analog challenge, Dennis turned his attention to the reboot of the International Sun/Earth Explorer-3, a research satellite launched in 1978 and commended to the heavens in 1997.
NASA decommissioned the equipment for communicating with the satellite in 1999, so Dennis set about reverse-engineering the ISEE-3’s control system and devising a way to communicate with it. In the 1970s, he would have needed custom analog hardware, but now, general-purpose hardware is powerful enough that he could do it all with software. Read more…
Our new report, "What is the Internet of Things," traces the IoT's transformations and impact.
One of the reasons that it’s ubiquitous is that it bears on practically everything. A few years ago, many companies might plausibly have argued that they weren’t affected by developments in software. If you dealt in physical goods, it was hard to see how software that existed strictly in the virtual realm might touch your business.
The Internet of Things changes that; the kinds of software intelligence that have already revolutionized industries like finance and advertising are about to revolutionize all the other industries.
Mike Loukides and I have traced out our idea of the Internet of Things and its impacts in a report, “What is the Internet of Things,” that’s available for free here.
As much as we all love the romance and gratification of hardware, the Internet of Things is really about software; the hardware just links the Internet to the rest of the world. If you think of the IoT as a newly developing area in software, it’s easy to draw out some characteristics of it that are analogous to things we’ve seen in web software over the last decade or so. Read more…
O'Reilly's Solid Conference, on IoT and the intersection between real and virtual, will return to San Francisco on June 23-25, 2015.
Last May, we engaged in something of an experiment when Joi Ito and I presented Solid, our conference about the intersection between software and the physical world. We drew the program as widely as possible and invited demos from a broad group of large and small companies, academic researchers, and artists. The crowd that came — more than 1,400 people — was similarly broad: a new interdisciplinary community that’s equally comfortable in the real and virtual worlds started to, well, solidify.
I’m delighted to announce that Solid is returning. The next Solid will take place on June 23-25, 2015, at Fort Mason in San Francisco. It’ll be bigger, with more space and a program spread across three days instead of two, but we’re taking care to maintain and nourish the spirit of the original event. That begins with our call for proposals, which opens today. Some of our best presentations in May came from community members we hadn’t yet met who blew away our program committee with intriguing proposals. We’re committed to discovering new luminaries and giving them a chance to speak to the community. If you’re working on interesting things, I hope you’ll submit a proposal.
We’re expecting a full house at this year’s event, so we’ve opened up ticket reservations today as well — you can reserve your ticket here, and we’ll hold your spot for seven days once registration opens early next year. Read more…
Soft, or compliant, robots can be safer, lighter, more efficient, and easier to control.
As we get ready to launch the 2015 version of Solid, our conference about the intersection between software and the physical world, I’ve been revisiting some lessons from Solid 2014.
For instance, Saul Griffith, founder and principal scientist at Other Lab, advises that many machines would do well to skip solidity altogether. Soft, or compliant, robots can be safer, lighter, more efficient, and easier to control. In his work with compliant robots, Griffith has managed to substitute intelligent controls for mass—replacing atoms with bits.
Watch Griffith’s entire Solid 2014 talk below. If you’d like to be notified when the Solid 2015 call for proposals goes up and when tickets become available, be sure to sign up for the O’Reilly IoT+ newsletter.
For more videos from Solid 2014, visit our Solid YouTube playlist.
It's all about software, but it's a little harder than that.
If you Google “next industrial revolution,” you’ll find plenty of candidates: 3D printers, nanomaterials, robots, and a handful of new economic frameworks of varying exoticism. (The more generalized ones tend to sound a little more plausible than the more specific ones.)
The phrase came up several times at a track I chaired during our Strata + Hadoop World conference on big data. The talks I assembled focused on the industrial Internet — the merging of big machines and big data — and generally concluded that in the next industrial revolution, software will take on the catalytic role previously played by the water wheel, steam engine, and assembly line.
The industrial Internet is part of the new hardware movement, and, like the new hardware movement, it’s more about software than it is about hardware. Hardware has gotten easier to design, manufacture, and distribute, and it’s gotten more powerful and better connected, backed up with a big-data infrastructure that’s been under construction for a decade or so. Read more…
How Moore's Law applies to drones — a backchannel meditation on drone limitations.
Extrapolation is great fun — especially over technology, where Moore’s Law has conditioned us to expect exponentially falling costs and fast adoption. Applied to drones, extrapolation might lead us to conclude that they’ll fill the skies soon, delivering anything we want on demand. They are, after all, rapidly getting cheaper and smarter, and drone-related announcements get tons of press.
So, where will the drones stop? A few of us meditated on the limitations of drones last week on news that Facebook plans to use them to provide Internet connections to those who don’t have them, and on DHL’s announcement that it would begin making deliveries by drone to the island of Juist, in the North Sea. An edited excerpt of our exchange follows. Read more…
Once we acknowledge nearly everything is insecure, we can engage in a more nuanced discussion about security.
“Yes, we get it. Cars, boats, buses, and those singing fish plaques are all hackable and have no security. Most conferences these days have a whole track called ‘Junk I found around my house and how I am going to scare you by hacking it.’ That stuff is always going to be hackable whetherornotyouarethecalvalry.org.
“Yes, there is Junk in your garage, and you can hack it, and if
you find someone else who happens to have that exact same Junk, you can probably hack that, too, but maybe not, because testing is hard.
“Cars are the pinnacle of junk hacking, because they are meant to be in your garage. Obviously there is no security on car computers. Nor (and I hate to break the suspense) *will there ever be*. Yes, you can connect a device to my midlife crisis car and update the CPU of the battery itself with malware, which can in theory explode my whole car on the way to BJJ. I personally hope you don’t. But I know it’s possible the same way I know it’s possible to secretly rewire my toaster oven to overcook my toast every time even when I put it on the lowest setting, driving me slowly but surely insane.
“So in any case, enough with the Junk Hacking, and enough with being amazed when people hack their junk.”
Everyone is racing to build the topmost layer for home automation.
Everyone’s racing to build the “god platform” for the Internet of Things: the highest, most generalized layer of intelligence and user interface that ties together connected devices and web services.
It’s tempting to look for analogy in mobile phone platforms, where Apple was initially dominant and now enjoys an extremely lucrative and influential minority position against Android. There are some crucial differences, though. For starters, adoption won’t be quite as easy; domestic appliances last for a long time, and nothing consumers have seen yet makes connected laundry seem appealing enough to justify early replacement of a washing machine. And even in cases where replacement is relatively easy, the grandest promises entail stitching everything into a seamless system — replacing just the easy stuff can seem pretty lame. Read more…
Digital manufacturing is the future — reusable, composable, and rapid from top to bottom.
Editor’s note: This is part two of a two-part series reflecting on the O’Reilly Solid Conference from the perspective of a data scientist. Normally we wouldn’t publish takeaways from an event held nearly two months ago, but these insights were so good we thought they needed to be shared.
In mid-May, I was at Solid, O’Reilly’s new conference on the convergence of hardware and software. In Part one of this series, I talked about the falling cost of bringing a hardware start-up to market, about the trends leading to that drop, and a few thoughts on how that relates to the role of a data scientist.
I mentioned two phrases that I’ve heard Jon Bruner say, in one form or another. The first, “merging of hardware and software,” was covered in the last piece. The other is the “exchange between the virtual and actual.” I also mentioned that I think the material future of physical stuff is up for grabs. What does that mean, and how do those two sentiments tie together? Read more…
What “design beyond the screen” means for the industrial Internet.
Design beyond the screen is a much broader and more transformative concept than just that, though: it encompasses changes in the relationships between humans and machines and between machines and other machines. Good design beyond the screen makes interaction more fluid and elevates both people and machines to do their best work. The impact of good design beyond the screen could be huge, and could extend well beyond consumer electronics into heavy industry and infrastructure. Read more…