- Swarmfarm Robotics — His previous weed sprayer weighed 21 tonnes, measured 36 metres across its spray unit, guzzled diesel by the bucketload and needed a paid driver who would only work limited hours. Two robots working together on Bendee effortlessly sprayed weeds in a 70ha mung-bean crop last month. Their infra-red beams picked up any small weeds among the crop rows and sent a message to the nozzle to eject a small chemical spray. Bate hopes to soon use microwave or laser technology to kill the weeds. Best of all, the robots do the work without guidance. They work 24 hours a day. They have in-built navigation and obstacle detection, making them robust and able to decide if an area of a paddock should not be traversed. Special swarming technology means the robots can detect each other and know which part of the paddock has already been assessed and sprayed.
- Route to Market (Matt Webb) — The route to market is not what makes the product good. […] So the way you design the product to best take it to market is not the same process to make it great for its users.
- Explorable Explanations — points to many sweet examples of interactive explorable simulations/explanations.
- I-JSON (Tim Bray) — I-JSON is just a note saying that if you construct a chunk of JSON and avoid the interop failures described in RFC 7159, you can call it an “I-JSON Message.” If any known JSON implementation creates an I-JSON message and sends it to any other known JSON implementation, the chance of software surprises is vanishingly small.

Four short links: 23 March 2015
Agricultural Robots, Business Model Design, Simulations, and Interoperable JSON
tags: agriculture, business models, data, design, games, programming, robots, standards, visualisation