- On the Maker Movement in China (Clay Shirky) — Hardware hacking hasn’t become a hot new thing in China because it never stopped being a regular old thing.
- A History of Apache Storm and Lessons Learned (Nathan Marz) — his lessons on building, promoting, releasing, maintaining, governance … all worth reading.
- Tango: Distributed Data Structures Over a Shared Log — provides developers with the abstraction of a replicated, in-memory data structure (such as a map or a tree) backed by a shared log. (via paper summary)
- Making Fast-Paced Multiplayer Networked Games is Hard (Gamasutra) — This may all sound like smoke and mirrors because that is exactly what it is – we are just maintaining the illusion the game is playing out in wall clock time even though updates are arriving from the past.
Business models and sustainability will drive success in the health games space.
These efforts have born fruit, and clinical trials have shown the value of many such games. Ben Sawyer, who founded the Games for Health conference more than 10 years ago, is watching all the pieces fall into place for the widespread adoption of games. Business plans, platforms, and the general environment for the acceptance of games (and other health-related apps) are coming together.
Digital tools and data analysis to stay sharp, stay well, and overcome illness
This article was written together with Ellen M. Martin and Melinda Speckmann.
Games have been part of human culture for millennia. It is no surprise that elements of play can be powerful digital tools to grab our attention and keep us on a path to taking care of ourselves and others.
Big data is already behind brain games. The use of big data is becoming increasingly mainstream in health play applications. Once we are drawn in, game play (with big data under the hood) can help us to:
- Stay sharp,
- Stay well, and
- Overcome illness.