"Industrial Internet" entries

What you need to know for the hardware-software convergence

Core competencies and essential reading from hardware, software, manufacturing, and the IoT.

As I noted in “Physical and virtual are blurring together,” we now have hardware that acts like software, and software that’s capable of dealing with the complex subtleties of the physical world. So, what must the innovator, the creator, the executive, the researcher, and the artist do to embrace this convergence of hardware and software?

At its core, this is about a shift from discipline toward intent. Individuals and institutions — whether they’re huge enterprises, small start-ups, or nonprofits — must be competent in several disciplines that increasingly overlap, and should be prepared to solve problems by working fluidly across disciplines.

To use Joi Ito’s example, someone who wants to develop a synthetic eye might begin to approach the problem with biology, or electronics, or software, or (most likely) all three together. Many problems can be solved somewhere in a large multidimensional envelope that trades off design, mechanics, electronics, software, biology, and business models. Experts might still do the best work in each discipline, but everyone needs to know enough about all of them to know where to position a project between them.

Below you’ll find the core competencies in the intersection between software and the physical world, and our favorite books and resources for each one.

Electronics for physical-digital applications

  • Practical Electronics, by John M. Hughes: To know what’s possible and where to start, it’s essential to understand both the analog and digital sides of electronics. This is O’Reilly’s authoritative introduction to both analog and digital electronics, with information on circuit design, common parts and techniques, and microcontrollers.
  • Raspberry Pi Cookbook, by Simon Monk: The Raspberry Pi is rapidly becoming the standard embedded computing platform for prototyping and experimentation, with enough computing power to run familiar interpreted programming languages and widely supported operating systems.
  • Arduino Cookbook, by Michael Margolis: The Arduino microcontroller offers a fluid interface between digital and physical; it’s highly extensible and accessible to people with no prior experience in either electronics or code.

Read more…

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Welcome to the age of indie hardware

The shifting economics around manufacturing is fueling an indie hardware movement.

Editor’s note: this is an excerpt from our new report When Hardware Meets Software — download the free report here.

All trends rise and fall. A new generation of smart techies has emerged to challenge the false duality of the hardware versus software paradigm. The spiritual heirs of the ham radio operators and homemade rocket enthusiasts of the 1940s and 50s have coalesced to form a maker culture that is quietly subverting the standard industrial model of product design and development.

Even if they aren’t the actual grandsons and granddaughters of the original hobbyists, they apply the same kind of grit, smarts and do-it-yourself confidence as earlier generations of inventors and tinkerers who labored in basements, backyards, and garages all over the world.

Unlike their predecessors, whose audiences were limited mostly to friends and family members, the new generation is sharing its inventiveness globally and selling gadgets through maker-friendly e-commerce markets such as Tindie, Make, and Grand St. Read more…

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From factory to data center: The O’Reilly Radar Podcast

Nate Oostendorp on manufacturing and the industrial Internet, and Tim O'Reilly and Rod Smith discuss emerging tech.

Editor’s note: you can subscribe to the O’Reilly Radar Podcast through iTunes,SoundCloud, or directly through our podcast’s RSS feed.

The Industrial Revolution had a profound effect on manufacturing — will the industrial Internet’s effect be as significant? In this podcast episode, Nate Oostendorp, co-founder and CTO of Sight Machine, says yes — where mechanization ruled the Industrial Revolution, data-driven automation will rule this next revolution:

“I think that when you think about manufacturing 20 years from now, the computer and the network is going to be much more fundamental. Your factories are going to look a lot more like data centers do, where there’s a much greater degree of automation that’s driven by the fact that you have good data feeds off of it. You have a lot of your administration of the factory that will be done remotely or in a back office. You don’t necessarily need to have engineers on a floor watching a machine in order to know what’s going on. I think fundamentally, the number of players in a factory will be much smaller. You’ll have much more technical expertise but a fewer number of people overall in a factory setting.”

According to Oostendorp, we’re already seeing the early effects today in an increased focus on quality and efficiency. Read more…

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The next industrial revolution

It's all about software, but it's a little harder than that.

Power_Mast_Framework_Markus_Grossalber_Flickr

If you Google “next industrial revolution,” you’ll find plenty of candidates: 3D printers, nanomaterials, robots, and a handful of new economic frameworks of varying exoticism. (The more generalized ones tend to sound a little more plausible than the more specific ones.)

The phrase came up several times at a track I chaired during our Strata + Hadoop World conference on big data. The talks I assembled focused on the industrial Internet — the merging of big machines and big data — and generally concluded that in the next industrial revolution, software will take on the catalytic role previously played by the water wheel, steam engine, and assembly line.

The industrial Internet is part of the new hardware movement, and, like the new hardware movement, it’s more about software than it is about hardware. Hardware has gotten easier to design, manufacture, and distribute, and it’s gotten more powerful and better connected, backed up with a big-data infrastructure that’s been under construction for a decade or so. Read more…

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Talking to big machines

What “design beyond the screen” means for the industrial Internet.

GE_turbine_3_2-103

GE’s 3.2-103 wind turbine analyzes tens of thousands of data points every second and communicates seamlessly with neighboring turbines, service technicians, and operators.

One of the core ideas we set out to explore at Solid is “design beyond the screen” — the idea that, as software moves into physical devices, our modes of interaction with it will change. It’s an easy concept to understand in terms of consumer electronics: the Misfit Shine activity tracker has a processor and memory just like a computer (along with sensors and LEDs), but you don’t control it with a keyboard and monitor; you interact with it by attaching it to your clothing and letting it gather data about your movement. At its most elegant, design beyond the screen minimizes interaction and frees humans to spend their mental energy on things that humans are good at, like creative thinking and interacting with each other.

Design beyond the screen is a much broader and more transformative concept than just that, though: it encompasses changes in the relationships between humans and machines and between machines and other machines. Good design beyond the screen makes interaction more fluid and elevates both people and machines to do their best work. The impact of good design beyond the screen could be huge, and could extend well beyond consumer electronics into heavy industry and infrastructure. Read more…

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Extracting value from the IoT

Data from the Internet of Things makes an integrated data strategy vital.

Union_Pacific

Union Pacific uses infrared and audio sensors placed on its tracks to gauge the state of wheels and bearings as the trains pass by.

The Internet of Things (IoT) is more than a network of smart toasters, refrigerators, and thermostats. For the moment, though, domestic appliances are the most visible aspect of the IoT. But they represent merely the tip of a very large and mostly invisible iceberg.

IDC predicts by the end of 2020, the IoT will encompass 212 billion “things,” including hardware we tend not to think about: compressors, pumps, generators, turbines, blowers, rotary kilns, oil-drilling equipment, conveyer belts, diesel locomotives, and medical imaging scanners, to name a few. Sensors embedded in such machines and devices use the IoT to transmit data on such metrics as vibration, temperature, humidity, wind speed, location, fuel consumption, radiation levels, and hundreds of other variables. Read more…

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Why PayPal jumped the software-hardware gap

A software company reaches into the physical world with hardware.

PayPal is a software company, but when I met with Josh Bleecher Snyder, director of software engineering at PayPal, it was to talk about hardware. He’s leading the development of Beacon, PayPal’s new hands-free payment platform. At its heart is a finger-size stick that uses Bluetooth Low Energy to connect with mobile phones and confirm identity.

Paypal’s move into hardware extends its software into the physical world — a key idea behind our Solid Conference. What was once a system confined to screens and keyboards is now part of a new set of interactions in brick-and-mortar stores.

Beacon is part of a vast PayPal stack, and Bleecher Snyder’s team solved problems with a blend of hardware and software thinking — writing code in Go that was efficient enough for Beacon’s processor to be underclocked and avoid overheating, and to anticipate attacks on PayPal’s service that might come from compromised hardware. His entire system hews to PayPal’s “don’t be creepy” mantra by quickly and permanently discarding data that isn’t used in transactions. Read more…

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What’s a tech company, anyway?

Talk of the "tech sector" is out of date. Every company is a tech company.

John_Deere_Field_Connect

John Deere’s Field Connect system logs soil moisture data from probes installed in customer fields and transmits the data to a website for customers to access remotely.

Uber has encountered a series of challenges that are notionally unfamiliar to the current generation of tech companies: wrongful-death lawsuits, rent-seeking by an entrenched industry, regulatory scrutiny from local bureaucrats, worker protests. The company admitted to having disrupted a competitor’s operations by calling its cars, then canceling. No matter how explicitly it warns about surge pricing, riders accustomed to a certain way of booking a car ride object.

There’s an established industry that charges people for rides in cars, and it’s been reduced to a set of straightforward points of competition: price, car quality, ease of booking, and — treacherously for Uber and uncharacteristically for “tech companies” in general — the burly and distasteful accumulation of political clout before municipal taxi commissions. Read more…

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Toward an open Internet of Things

Vendors, take note: we will not build the Internet of Things without open standards.

Open_19In a couple of posts and articles, we’ve nibbled around the notion of standards, interoperability, and the Internet of Things (or the Internet of Everything, or the Industrial Internet, or whatever you want to call it). It’s time to say it loud and clear: we won’t build the Internet of Things without open standards.

What’s important about the IoT typically isn’t what any single device can do. The magic happens when multiple devices start interacting with each other. Nicholas Negroponte rightly criticizes the flood of boring Internet-enabled devices: an oven that can be controlled by your phone, a washing machines that texts you when it’s done, and so on. An oven gets interesting when it detects the chicken you put in it, and sets itself accordingly. A washing machine gets interesting if it can detect the clothes you’re putting into it and automatically determine what cycle to run. That requires standards for how the washer communicates with the washed. It’s meaningless if every clothing manufacturer implements a different, proprietary standard for NFC-enabled tags.

We’re already seeing this in lighting: there are several manufacturers of smart network-enabled light bulbs, but as far as I can tell, each one is controlled by a vendor-specific app. And I can think of nothing worse for the future of home lighting than having to remember whether the lights in the bedroom were made by Sylvania or Philips before I can turn them off. Read more…

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Exploring software, hardware, everywhere

A Twitter Q&A follow-up to my conversation with Tim O'Reilly.

Last week, Tim O’Reilly and I sat down in San Francisco and had a conversation about the collision of hardware and software. The fact that digital entrepreneurs see hardware as part of their available palette now is really interesting, as is the way many companies with traditional manufacturing roots are seeing digitization and software as key parts of their businesses in the near future. Software plus more malleable hardware is like a whole new medium for building products and services. We really are on the cusp of interesting times.

As our time wound down, questions were still coming in via Twitter. Since we couldn’t get to all of them during the time allotted, I thought I’d try to respond to a few more of them here. Read more…

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