ENTRIES TAGGED "usability"
Strata Newsletter: February 2, 2012
The future of software usability. In praise of unstructured data.
Highlights from the 2/2/12 edition of the Strata newsletter include: Thoughts on the evolution of software usability and why unstructured data is worth the effort.
Mobile interfaces: Mistakes to avoid and trends to watch
"Designing Mobile Interfaces" co-author Steven Hoober on common UI mistakes.
In this interview, “Designing Mobile Interfaces” co-author Steven Hoober discusses common mobile interface mistakes, and he offers his thoughts on the latest mobile device trends — including why the addition of gestures and sensors isn’t wholly positive.
You can't get away with a bad mobile experience anymore
Joshua Bixby on mobile speed, platform optimization and KPIs.
Mobile used to carry built-in caveats around speed and design, but those excuses are now wearing thin. In this interview, Strangeloop's Joshua Bixby discusses the evolution of mobile expectations and how companies should adapt.
Now available: "Breaking the Page" preview edition
The big question: How do we make digital books as satisfying as their print predecessors?
The three chapters in the free preview edition of "Breaking the Page: Transforming Books and the Reading Experience" focus on browsing, searching, and navigating.
Links on the side
A simple solution for including hyperlinks without undermining focus.
Digital documents that help readers focus are the ones that we're most likely to remember. Those that send us scampering around the web will be more easily forgotten.
"Revolution in the Valley," revisited
Andy Hertzfeld on the Macintosh's early days and its long-term legacy.
With "Revolution in the Valley" making its paperback debut and the work of Steve Jobs fresh in people's minds, we checked in with Andy Hertzfeld to discuss the legacy of the first Macintosh.
Note to visualization creators: Add subtitles and narration
Embedded information makes animated visualizations more accessible.
An animated visualization from NASA shows how subtitles and simple narration can make complex graphics easier to understand. We need more of this.
Six ways to think about an "infinite canvas"
How would content look, feel and act in an unlimited space?
Imagine a canvas that's elastic and infinite. Now consider the content that could exist in this domain. How would it work? How would you interact with it? Pete Meyers considers these questions and more.
Open Question: What needs to happen for tablets to replace laptops?
Moving from "tablet-plus-laptop" to "tablet-only."
What will it take for tablets to equal — or surpass — their laptop cousins? See specific wish lists and weigh in with your own thoughts.
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