ENTRIES TAGGED "user interface"
Josh Clark on the future of touch and other types of UI.
Global Moxie founder and "Tapworthy" author Josh Clark discusses touch UIs and the future of computer interaction. He believes touch is just the beginning; we need to also think about content in the context of speech, facial expression and physical gestures.
Mobile, real-time, and physical make design tough and interesting.
In the following interview, AOL director of consumer experience Christian Crumlish discusses the design opportunities that arise from new technologies and interfaces.
Kinect + open drivers + MIT = the future of UI.
A marriage of Kinect and the creativity of MIT has led to this: The first baby steps toward "Minority Report"-inspired interfaces.
How Kinect could apply to art, education, health and other domains.
Microsoft's Kinect has implications that go beyond gaming. From medicine to learning to participatory art, Alex Howard considers ways Kinect's interface could shift our computing-based interactions.
E. A. Vander Veer, author of "Facebook: The Missing Manual," weighs in on Facebook's pattern of reinvention
Facebook is rolling out yet another redesign, which will surely inflame a portion of its committed user base. I checked in with E. A. Vander Veer, author of "Facebook: The Missing Manual," to get her take on Facebook's redesign frequency, its dominant position, and the willingness of users to "retrain" themselves.
There is a risk that talk about haptic interfaces and heads up displays for AR will seem like just hype, and certain industry participants fear that over promising and under-delivering could send AR in the same direction as Virtual Reality went a decade ago: into oblivion. That said, new ways of interacting with digital data on the real world are possible and not hype to those who work on them. To appreciate the full potential of new user interaction for AR, a test drive is valuable.