- DevOoops (Slideshare) — many ways in which your devops efforts can undermine your security efforts.
- Matters Computational (PDF) — low-level bit-twiddling and algorithms with source code. (via Jarkko Hietaniemi)
- Top 5 Game Design Debates I Ignored in 2014 (Daniel Cook) — Stretch your humanity.
- From Gongkai to Open Source (Bunnie Huang) — The West has a “broadcast” view of IP and ownership: good ideas and innovation are credited to a clearly specified set of authors or inventors, and society pays them a royalty for their initiative and good works. China has a “network” view of IP and ownership: the far-sight necessary to create good ideas and innovations is attained by standing on the shoulders of others, and as such there is a network of people who trade these ideas as favors among each other. In a system with such a loose attitude toward IP, sharing with the network is necessary as tomorrow it could be your friend standing on your shoulders, and you’ll be looking to them for favors. This is unlike the West, where rule of law enables IP to be amassed over a long period of time, creating impenetrable monopoly positions. It’s good for the guys on top, but tough for the upstarts.
How Kinect could apply to art, education, health and other domains.
Microsoft's Kinect has implications that go beyond gaming. From medicine to learning to participatory art, Alex Howard considers ways Kinect's interface could shift our computing-based interactions.
The mean app price for the Windows market is nearly two times higher than the App Store.
The Windows Marketplace for Mobile now has about 1,400 apps spread across 16 categories. In this short post I'll provide some basic statistics and compare it with the grandaddy of app stores: the U.S. iTunes store.
Participation, iPhone Games Programming, Mobile Keypad Magic, and Web App Security
- Lessons from the Johnny Cash Project — When a participatory activity is designed without a goal in mind, you end up with a bunch of undervalued stuff and nowhere to put it. (via Courtney Johnston)
- Doom iPhone Review — fascinating explanation of how the iPhone works for programmers, and how the Doom source code works around some of the less-game-friendly features. (via Tom Carden on Delicious)
- The 8 Pen — new alphanumeric entry system for Android.
- Salesforce Security — lots of information for web developers, most generally applicable. (via Pete Warden)
Bad Game Mechanics, Under NoSQL Covers, the LAN of Things, and the Smithsonian Commons
- Pwned: Gamification and its Discontents (Slideshare) — hear, hear! Video games are not fun because they’re video games, but if and only they are well-designed. Just adding something from games isn’t a guarantee for fun. (via jameshome on Twitter)
- Redis Under the Hood — explanation of the insides and mechanisms of this popular distributed key-value store. (via tlockney on delicious)
- The LAN of Things (Mike Kuniavsky) — Before we can have an Internet of Things, we will need to have a LAN of things.[…] Most of the utility of a LAN came from its local functionality. Thus, before we can build a useful (from a user perspective) Internet of Things, we need to learn to build useful LANs of Things. […] I think it’s important to start thinking about what the highly localized uses of sparsely distributed technology can be. What can we do when there are only a couple of things with RFIDs in our house? What totally great service can be built on having two light switches that report their telemetry in the house? What totally valuable information can you tell me if I only wear my motion sensor every once in a while? Love it. (via Matt Jones on Delicious)
- Mike Edson’s Talk at Powerhouse Museum — the Director of Web and New Media Technology at the Smithsonian is smart, articulate, and trying to do something cool with the Smithsonian Commons prototype. (via sebchan on Twitter)