- Experimental Evidence of Massive-scale Emotional Contagion Through Social Networks — I suspect many more people have expressed an opinion on the research than have read the research.
- Mountain — a new game in which you are (wait for it) a mountain. From the creator of the fake game in Her. (via Chris McDowall)
- NYC’s Dollar Vans (New Yorker) — New York’s unofficial shuttles, called “dollar vans” in some neighborhoods, make up a thriving transportation system that operates where the subway and buses don’t. A somewhat invisible economy. (via Seb Chan)
- Eigenmorality — caution: linear algebra and morality, two subjects that many programmers struggle with. (via Pete Warden)
How Kinect could apply to art, education, health and other domains.
Microsoft's Kinect has implications that go beyond gaming. From medicine to learning to participatory art, Alex Howard considers ways Kinect's interface could shift our computing-based interactions.
The mean app price for the Windows market is nearly two times higher than the App Store.
The Windows Marketplace for Mobile now has about 1,400 apps spread across 16 categories. In this short post I'll provide some basic statistics and compare it with the grandaddy of app stores: the U.S. iTunes store.
Participation, iPhone Games Programming, Mobile Keypad Magic, and Web App Security
- Lessons from the Johnny Cash Project — When a participatory activity is designed without a goal in mind, you end up with a bunch of undervalued stuff and nowhere to put it. (via Courtney Johnston)
- Doom iPhone Review — fascinating explanation of how the iPhone works for programmers, and how the Doom source code works around some of the less-game-friendly features. (via Tom Carden on Delicious)
- The 8 Pen — new alphanumeric entry system for Android.
- Salesforce Security — lots of information for web developers, most generally applicable. (via Pete Warden)
Bad Game Mechanics, Under NoSQL Covers, the LAN of Things, and the Smithsonian Commons
- Pwned: Gamification and its Discontents (Slideshare) — hear, hear! Video games are not fun because they’re video games, but if and only they are well-designed. Just adding something from games isn’t a guarantee for fun. (via jameshome on Twitter)
- Redis Under the Hood — explanation of the insides and mechanisms of this popular distributed key-value store. (via tlockney on delicious)
- The LAN of Things (Mike Kuniavsky) — Before we can have an Internet of Things, we will need to have a LAN of things.[…] Most of the utility of a LAN came from its local functionality. Thus, before we can build a useful (from a user perspective) Internet of Things, we need to learn to build useful LANs of Things. […] I think it’s important to start thinking about what the highly localized uses of sparsely distributed technology can be. What can we do when there are only a couple of things with RFIDs in our house? What totally great service can be built on having two light switches that report their telemetry in the house? What totally valuable information can you tell me if I only wear my motion sensor every once in a while? Love it. (via Matt Jones on Delicious)
- Mike Edson’s Talk at Powerhouse Museum — the Director of Web and New Media Technology at the Smithsonian is smart, articulate, and trying to do something cool with the Smithsonian Commons prototype. (via sebchan on Twitter)
Zen of Open Data, Accurate Judging, Disorienting Game, and Grokking HTTP
- The Zen of Open Data (Chris McDowall) — lovely short piece that encapsulates the whole business.
- The Calculus of Committee Composition (PlosONE) — using accuracy of judges, cost of a wrong decision, and cost of judges to arrive at the correct number of judges for any given situation. (Breaking news: ice skating gets it wrong) This might be useful for crowdsourcing.
- First Person Tetris — clever twist on an old game. (via Nick Bilton)
- htty — terminal for interacting with HTTP servers. This would be great for teaching would-be developers how the web actually works on the inside.